Production
Production
Release Type:
Production
Version:
1.2
Release Notes
Changes since Kineme2D 1.1
- Added support for the SVG path command S ("smooth curveto") to the
Vector Structure With SVG patch.
Known Issues
Triangle Structure With Vector and Extrusion With Vector will not generate triangles, and may under rare circumstances crash, when given a vector that intersects itself.
- The example composition
Kineme2D-latheBalloon.qtz doesn't work on 10.8 due to a bug in QC's Interaction patch.
Vector Structure With SVG supports only a subset of the SVG language.
- Supported SVG features include:
- SVG files generated by Adobe Illustrator
- Some path elements (moveto, lineto, horizontal lineto, vertical lineto, curveto (cubic), smooth curveto, close)
- Basic shapes (rect, circle, ellipse, line, polyline, polygon)
- Text
- Groups
- Transforms
- Stroke/fill attributes
- Unsupported SVG features include:
- Size units other than pixels (inches, ems, percentages, ...)
- Gradients
- CSS
- Scripting
- Animation
Credits
@bernardo created the Kineme2D logo.
@gtoledo3 and @usefuldesign.au contributed to the sample compositions.
Kineme2D uses the GNU Triangulated Surface Library, which is licensed under the LGPL. Our modifications are provided.
Release Type:
Production
Version:
1.8
Release Notes
Changes since Kineme3D 1.7
- New
3D Vertex Structure to Object patch.
- Update
3D Object Blend to blend UV coordinates in addition to vertices.
Known Issues
- OS 10.8 introduced changes to the OpenGL calls made in QC's Mesh and Sprite patches. In OS 10.8 a
Sprite or Mesh Renderer patch rendered in the same scene and directly before a Kineme3D Object may corrupt the Kineme3D object's triangle buffer.
Workarounds:
- If possible, modify the rendering order such that
3D Object Renderer is before the Sprite patch, or not immediately following it.
- Use
3D Plane Generator and 3D Object Renderer in lieu of a Sprite patch.
Release Type:
Production
Version:
2.3
Release Notes
Changes since VideoTools 2.2
- New
Blackmagic Capture patch.
- Added support for ProRes formats:
- ProRes 422
- ProRes 422 (Proxy)
- ProRes 422 (HQ)
- ProRes 4444
Credits
Known Issues
- The
Blackmagic Capture patch has only been tested with the Blackmagic Decklink card
- ProRes 4444 format does not support transparency (so videos are fully opaque)
- H.264 videos stutter when played backwards
- All VideoTools patches provide only video input, not audio input
- Firewire cameras only support certain combinations of Color Coding, Resolution, and Framerate. Watch the Error output and Console log when troubleshooting.
- Due to issues with the underlying frameworks, video device info cannot be queried once a video device is in use. Therefore Video Device Info is only updated once: when the composition is first started.
Release Type:
Production
Version:
1.1
Release Notes
Changes since Kineme2D 1.0
- Fix UV coordinate generation in
Bezier Grid with Path patch.
- Fix memory leaks in
Image With Vector Structure patch.
- Expose
attributes field in Vector Structure with SVG .
Known Issues
Triangle Structure With Vector and Extrusion With Vector will not generate triangles, and may under rare circumstances crash, when given a vector that intersects itself.
Vector Structure With SVG supports only a subset of the SVG language.
Supported SVG features include:
- SVG files generated by Adobe Illustrator
- Some path elements (moveto, lineto, cubic, close)
- Basic shapes (rect, circle, ellipse, line, polyline, polygon)
- Text
- Groups
- Transforms
- Stroke/fill attributes
Unsupported SVG features include:
- Size units other than pixels (inches, ems, percentages, ...)
- Gradients
- CSS
- Scripting
- Animation
Credits
@bernardo created the Kineme2D logo.
@gtoledo3 and @usefuldesign.au contributed to the sample compositions.
Kineme2D uses the GNU Triangulated Surface Library, which is licensed under the LGPL. Our modifications are provided.
Release Type:
Production
Version:
1.7
Release Notes
Changes since Kineme3D 1.6
- New
3D Object to Vertex Structure patch
- Added FBX animation support to
3D Object Loader patch (commissioned by @franz)
- Added "Animation Length" output to the
3D Object Loader patch
- Added "Polygon Mode" settings to
3D Object Renderer and 3D Object Structure Renderer patches
Known Issues
- OS 10.8 introduced changes to the OpenGL calls made in QC's Mesh and Sprite patches. In OS 10.8 a
Sprite or Mesh Renderer patch rendered in the same scene and directly before a Kineme3D Object may corrupt the Kineme3D object's triangle buffer.
Workarounds:
- If possible, modify the rendering order such that
3D Object Renderer is before the Sprite patch, or not immediately following it.
- Use
3D Plane Generator and 3D Object Renderer in lieu of a Sprite patch.
|