VENICE Punch

Hi folks, here are some snapshots of "VENICE PUNCH" , an architectural video game, presented at the 2008 VENICE Architecture Biennale.

It is a boxing bag filled with sensors, connected to a flat screen showing a building that you can distort and morph when punching at the bag. Multiply kicks and punches to get a high score.

currently using KnM: - 3D suite / GLSL morphing - Audio Tools

and still looking for a way to record it correctly (with sounds and interactivity) under Quartz Crystal

for the techies: it is running seamlessly at 1920*1080 60fps on a Imac 2.xxghz radeon

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nice.

love to see the punchbag too.

amusingly enough, saw a sensor-lit punchbag at the light museum in eindhoven over the weekend, its a good idea =]

toby

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gtoledo3 pictureWow, what a great

Wow, what a great idea/implementation....

small vid.

here's a small vid (done using Qcrystal) unfortunately no sound...

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vnP1.mov1.39 MB