Recent comments
Recent topics
|
Particle Tools Demo: Explosions and Time Freezing A Quartz Composition using Kineme Particle Tools and the new Explosion force in v0.2. Time freezes occasionally whilst the camera rotates around the universe. Rendered using QuartzCrystal 1.2 which includes a new temporal supersampling (motion blur) feature.
Render Settings:
|
I really like it. Good effects, and nicely presented.
With texturing and a bit of post-process, this plugin could be really awesome :D
fab
i am so frustrated i can't play with 3d properly in the planetarium context (see elsewhere), as this is just the kind of thing i was aiming for. imagine it all exploding around you!
Why can't you play with this in a planetarium properly? I am building a planetarium over the next 2 years (in a larger community center) and am researching all of this for dome projection. I'm curious to know what problems you are having.
Strangely enough I think
Strangely enough I think Cwright wrote this :D It might be of some interest, it deals with the PBMesh plugin on this site.
http://ozviz.wasp.uwa.edu.au/~pbourke/projection/warppatch/
yep, but you can't get a 180deg fisheye in qc...
this is the thread i referred to as (discussed elsewhere) http://kineme.net/Discussion/GeneralDiscussion/Fisheyeviewplugin
I'm not sure about the orange flash bits, but the particle stuff itself looks loverly...
a|x
Thanks, everyone.
Textured particles are on our todo-list. Coming sometime in the future. As long as time doesn't freeze in the meantime. Though I guess if it did we would have no real way of detecting it...
The orange flashes can be disabled --- they're just the 'default visual manifestation' of the explode effect, and I turned them on for debugging purposes. They also remind me a little of some of Charles Csuri's early work and/or the Vectrex, so I left them turned on for sentimental reasons :^)
There's no real way to change the color of the flashes, is there? When I apply color change it isn't taking...
You're right --- the Force: Explosion flashes aren't responding to the color parameter. I hadn't tested that parameter, actually. I've made a note to fix that for a future release.
I was having fun messing around with settings.... I rendered this last night. This has motion blur applied... without it, the variety of colors in the particles are very distinct. The blur definitely gives it a "wet" look... splish splash.
I have a question... what does the "quartz crystal render" checkbox actually do? I have to admit that every time I have checked it, if I am in Quartz Composer, or Quartz Crystal, I have had either program totally lock up.
it'll lock because it renders an incomprehensible number of particles, and unless you've got a fast video card, lots of ram, and a fast CPU, you're toast (the 1 minute of video took about a day to render on a relatively new MacBook Pro -- particleTools is not fast by any means yet).
the check box is part of the presently undocumented automatic inputs QuartzCrystal populates when it renders. I'll document those a bit more clearly when release-time comes around, but the e-mail I fired off you you contains a fair basic summary.
I edited your post and got it to work --- keep in mind that you should enter the standard video-page url (not the "embed url" or the "fullscreen url"). It's easier than you think.