QC Outerspace.... Kineme and GLSL...

gtoledo3's picture

This is a Quartz Crystal rendering of some of a .qtz that uses a ton of Kineme plug-ins, so I thought it would be appropriate to post...

It doesn't use the Quartz Crystal motion blur... it actually is all in a render in image, and uses timed CI blurs. This whole quick rotate thing is directly from smokris's "time-splode"... so I used that concept with some time changes, and used a similarly set lfo, with correct math patches, to raise the level of blur at the exact time of rotation.