external time base on 3d transform.

dust's picture

so i was watching a keynote video of kineme chris doing a presentation of qc. i noticed about half way through he decided to add some external time based madness to a iterated cube example. so i have seen how zuga is doing the same thing in his quartz composer book so i decided to give it try. what ??? every time i try and add a external time base to a 3d transform patch it won't let me. hmmmmmm maybe something needs to be inside it.....so i am wondering what patches will enable external time bases for 3d transformations.

i find setting a interpolator to external time base is something i do with everything but now i am liking messing with the timebase of the 3d transform. so i was playing around iterating a model of some ameba and it comes out looking a lot like the wow labs dragon. so im thinking i might throw in some reactive audio but wanted to know exactly what patches enable 3d transforms external time-base, or is just any animation inside if not a particular patch. seems to work once i am iterating some sprites but doesn't let me enable the patch time until after i have made an animation. ??

here is a comp with external time base on a 3d transform that looks a lot like the wow labs stuff. that was not my intention but i'm going with it cause i think some of that stuff is cool and might as well give credit to the quartz composer book etc..

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snaker.qtz328.23 KB

cwright's picture
Re: external time base on 3d transform.

To get a timebase input, you need something inside that actually makes use of Patch Time -- LFO, Interpolation, Particle System, etc. Most renderers don't use time (cube, sphere, teapot -- they're the same regardless of time, and thus don't need/won't use a time input).

[P.S. -- I don't know your timezone, but it's 2AM here... maybe you should put QC away, and get some sleep? ;) I too have all-night QC-a-thons sometimes, so I completely understand ;)]

dust's picture
Re: external time base on 3d transform.

yeah its 2 am in new england as well. im going to a electronic arts festival this weekend so im trying to re-configure my internal time clock to external right now so that when 2am comes tomorrow night i'm not to lagged out to enjoy things. but yes have had many an all night quartz-athon. usually after some sleep i look at the comp from the previous night and go what was thinking last night, sometimes its all worth it the relentless pursuit of....

mattgolsen's picture
Re: external time base on 3d transform.

2am is when all the best work gets done!

gtoledo3's picture
Re: external time base on 3d transform.

It's when I'm not on the computer that my best work happens! Then I go to the computer to actually hook the stuff up...late nights are often involved though.

dust's picture
Re: external time base on 3d transform.

so its 3:30 now im starting to nod and yawn. made a re edit. added some feedback and audio reactive sine wavez. good to know im not the only one up past 2am in the states messing with qc. have a good night guys.

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audioamebasnake.qtz429 KB

cybero's picture
Re: external time base on 3d transform.

This example is very much like the Dragon example provided by Wowlabs, but you seem to think that the Quartz Composer book comes fom there too - one would need to go to Futurismo Zugakousaku for the book.

gtoledo3's picture
Re: external time base on 3d transform.

The best is the 6am to 6am scenario, sleep almost 3 hours, wake up at 9am... at least you know you're getting stuff done :)

gtoledo3's picture
Re: external time base on 3d transform.

Yeah, Wowlabs are a group of people that work with Zuga, from my understanding {and don't make quite as innovative things either... burn... in good fun though. If I want to see a bunch of nestled 3d transform patches, I'll just look at my own stuff :) } Seriously though, there isn't one of the Zuga things that I'm didn't blow my mind when I first saw it, whereas the Wowlabs was kind of ho-hum, save for the Dragon. (personal tastes, etc. etc.... still great work).