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the george toledo sample thread
I get a pretty consistent stream of people contacting me on vimeo, myspace, facebook, email, etc., for sample code. I have hesitated to post a lot of my stuff, not because of any unwillingness to "give back", but because I tend to get the composition where I want it to, and don't clean up rogue macros that aren't enabled, and I often times don't think ahead and make a folder for the composition, so my file paths are rarely relative. This makes it a little bit of a task to revise something for posting.
My only caveats with anything I post here are... if you use it, give credit. That's kind of a scouts honor thing. The other is, if you use it and you can, give a donation to kineme, because this is using up their bandwidth space, and nothing is for free (even if they are nice enough to just put a "donation" option up instead of charging for all of their cool plugins).
These are two kineme3D based examples, one with some GL Tools stuff, and one with some particle tools. The Collider example is straight out of Chris's with some tweaks for my personal tastes; a different particle renderer, a weird plate/bowl object I made, some movement, and a different orientation. The other is original, but at the same time, after seeing Chris's macro examples, it's not as if any of this is a gigantic stretch (for me at least). These also make use of toneburst's HLSL to GLSL conversions for shading.
So, for the people that are curious about this stuff, and other qtz's, I hope you will ferret this out, because I may not remember to get back to all of you, as the list has become somewhat longish...
...And... the most important caveat... I have a decent background with computers, coding, etc., but I view myself mainly as an artist, so I truly don't mind making decisions that are "wrong" from a technical standpoint (though I typically am at least aware that they are "wrong"). :o)
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