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Kineme 3D Mesh Blender inside GLSL lightingKineme 3D Mesh Blender inside GLSL lighting is not working for me in 10.5 Strangely the Kineme 3D Blend Renderer is working fine. Err that's odd I have to give this bug report a status. Site rebuild issue?
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Mesh Blender is unsupported (hmm, but fair enough, it's not marked that way for some reason), and this is a documented aspect of it (where the documentation is, I'm not sure!).
It is GLSL accelerated to perform the morph target stuff, and GLSL environment will defeat the built in GLSL in the patch. That said, I'm pretty darn sure it will work in certain GLSL patches, just that the blending doesn't look as slick.
The Blend Renderer doesn't work that way, so there wouldn't be any problems.