insta-crash when forces/particles removed with collision

I am using Particle Tools v0.2 on Mac OS 10.5.5, QC v.3.0.

I have a little system where an emitter is emitting more emitters which emit particles. I checked the particle count and that's not what's causing the crash, btw. There are a few forces, a couple of winds, or a wind and a vortex.

I also have a collider with a face structure that I ganked wholesale from smokris' "hose" composition.

Then, if I remove a force and/or the particle while the viewer is running, it crashes. Usually if I delete the patch outright it crashes right away, whereas if I disconnect it, it crashes the next time I hit stop on the viewer.

So, summary. Three observed conditions:

  1. # of objects in scene ≥4
  2. ≥2 forces
  3. Collider with smokris' faces structure

Several possible actions:

  1. Delete particle while viewer is running
  2. Remove ≥1 object (sometimes it survives one but crashes on the second time) while viewer is running, then stop viewer.

ALL of the conditions + EITHER of the actions = INSTANT crash.

The End.

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mradcliffe's picture
Confirmed

smokris's picture
Fixed in 0.3

The above crash (and a few related crash cases) has been fixed in ParticleTools 0.3.

gtoledo3's picture
I am thrilled with the

I am thrilled with the release of this!

I just used the word thrilled in another post! It is a thrilling time!

!!!

(thrilled!)