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Bezier Iterate (Composition by gtoledo3)

Bezier Iterate This composition uses Kineme2D's Bezier Path With Curve and the Grid With Bezier Path. It iterates the Bezier Path With Curve in a way that allows you to ...

Composition - gtoledo3 (3700) - 2012-05-20 10:06 - 9 comments - 0 attachments

Facebook, Kinect and audio reactivity (Composition by incubo)

Facebook, Kinect and audio reactivity Here is a composition that makes simple use of Facebook, Kinect and audio reactivity. See the full story here: ...

Composition - incubo (7) - 2012-05-08 09:21 - 1 comment - 0 attachments

Industrial Robot (Composition by rbetin)

Industrial Robot A sample 3D industrial robot animation using sketchUp model as mesh, and Kineme 3D. Composition file : Industrial robot.qtz Mesh files : included ...

Composition - rbetin (18) - 2012-03-28 18:00 - 1 comment - 0 attachments

AUSampler Preset Patch (Composition by dust)

AUSampler Preset Patch here is an AUSampler plugin for QC. with apples new AUSampler component in lion.. it is now possible to quickly make software instruments by saving a preset ...

Composition - dust (1691) - 2012-01-20 14:24 - 7 comments - 0 attachments

Sequential Animation in Iterator (Composition by yone)

Sequential Animation in Iterator This is a small code snippet. :) added another two versions. Sequential Animation in ...

Composition - yone (33) - 2011-12-15 07:55 - 1 comment - 0 attachments

Tons Of Spheres (Composition by gtoledo3)

Tons Of Spheres This composition is based around a shader that creates many spheres, with lighting, using only the fragment shader. It's based on functions found at: ...

Composition - gtoledo3 (3700) - 2011-12-06 21:32 - 10 comments - 0 attachments

Frequency BPM OSC (Composition by rbetin)

Frequency BPM OSC Frequency BPM OSC is a simple example using Kineme GL Point and Line Structure This composition can be used to display frequency Waveform from 1Hz up to 20Hz ...

Composition - rbetin (18) - 2011-11-22 18:06 - 3 comments - 0 attachments

Itunes xml Music Libary (Composition by itsthejayj)

Itunes xml Music Libary Using itunes Music library xml file normally located in your ~/Music/iTunes/iTunes Music Library.xml. This composition allows access to your playlist ...

Composition - itsthejayj (278) - 2011-11-20 18:08 - 1 comment - 0 attachments

AudioSpectrumVumeter (Composition by rbetin)

AudioSpectrumVumeter Audio Spectrum Vumeter with 50 up to 10KHz visualizer. Select input with Up/Down arrow keys. Master volume, channel and peak sensitivity. ...

Composition - rbetin (18) - 2011-11-25 11:03 - 1 comment - 0 attachments

Send and receive images in a POST request (Composition by jstrecker)

Send and receive images in a POST request This example shows: 
- how to use the Convert To Data and Convert From Data patches to send/receive images in a POST request ...

Composition - jstrecker (124) - 2011-11-12 12:11 - 0 comments - 0 attachments

Rotate image for a 360° simulation (used for 3D effect) (Composition by rbetin)

Rotate image for a 360° simulation (used for 3D effect) This patch uses a single image to simulate a 360° rotate, with 2 sprites. ...

Composition - rbetin (18) - 2012-03-29 10:04 - 2 comments - 0 attachments

Starfield Parallax (Composition by smokris)

Starfield Parallax A demonstration of a few concepts: Generating, manipulating, cropping, and rendering an image with infinite dimensions Using the mouse to drag an object ...

Composition - smokris (899) - 2011-11-02 12:46 - 1 comment - 0 attachments

Dither Circles (Composition by gtoledo3)

Dither Circles I was looking at Toneburst's port of a webGL crosshatch shader, and I thought the idea of writing different fragment colors and maybe shapes, depending on luminance, ...

Composition - gtoledo3 (3700) - 2011-10-08 17:17 - 3 comments - 0 attachments

Voronoi Shader (Interactive - reworked from p_g) (Composition by gtoledo3)

Voronoi Shader (Interactive - reworked from p_g) I was reading: http://edotprintstacktrace.blogspot.com/search?updated-max=2011-02-01T12... ...and there was a really ...

Composition - gtoledo3 (3700) - 2011-10-06 04:08 - 1 comment - 0 attachments

Pulse Multitouch (originally by Danguafer/Silexars, ported to work with Multitouch) (Composition by gtoledo3)

Pulse Multitouch (originally by Danguafer/Silexars, ported to work with Multitouch) This is Pulse by Danguafer/Silexars(2010) from the ShaderToy collection, changed to work with ...

Composition - gtoledo3 (3700) - 2011-10-05 21:24 - 9 comments - 0 attachments

Metablob Multitouch (Metablob original code by Adrian Boeing) (Composition by gtoledo3)

Metablob Multitouch (Metablob original code by Adrian Boeing) This is based on metablob by Adrian Boeing, which is a classic metablob type shader with some animated metablobs. I've ...

Composition - gtoledo3 (3700) - 2011-10-09 12:09 - 0 comments - 0 attachments

GLSL Mixer (Composition by gtoledo3)

GLSL Mixer This is a shader example that shows how to interpolate two textures using GLSL. It's handy as a destination that one can write to and mix directly at the renderer. ...

Composition - gtoledo3 (3700) - 2011-09-30 13:28 - 3 comments - 0 attachments

Reaction Diffusion Dual Mode (Composition by gtoledo3)

Reaction Diffusion Dual Mode Awhile back, I posted a reaction diffusion kernel that was in a Cinder library example, setup in QC to have the feedback loops that need to happen to make ...

Composition - gtoledo3 (3700) - 2011-09-30 12:48 - 1 comment - 0 attachments

QCMesh Triangles (Composition by gtoledo3)

QCMesh Triangles This composition illustrates how to construct triangles in QC using only stock patches, and also how to UV map them, so that they are successfully textured. ...

Composition - gtoledo3 (3700) - 2011-09-30 10:46 - 1 comment - 0 attachments

Smooth In Iterator (Composition by gtoledo3)

Smooth In Iterator This is a composition that illustrates the result of smoothing values inside of a QCIterator. Smooth In ...

Composition - gtoledo3 (3700) - 2011-09-30 10:44 - 1 comment - 0 attachments