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Bezier Iterate (Composition by gtoledo3)
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Bezier Iterate
This composition uses Kineme2D's Bezier Path With Curve and the Grid With Bezier Path. It iterates the Bezier Path With Curve in a way that allows you to ...
Composition - gtoledo3 (3700) - 2012-05-20 10:06 - 9 comments - 0 attachments
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Facebook, Kinect and audio reactivity (Composition by incubo)
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Facebook, Kinect and audio reactivity
Here is a composition that makes simple use of Facebook, Kinect and audio reactivity.
See the full story here:
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Composition - incubo (7) - 2012-05-08 09:21 - 1 comment - 0 attachments
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Industrial Robot (Composition by rbetin)
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Industrial Robot
A sample 3D industrial robot animation using sketchUp model as mesh, and Kineme 3D.
Composition file : Industrial robot.qtz
Mesh files : included ...
Composition - rbetin (18) - 2012-03-28 18:00 - 1 comment - 0 attachments
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AUSampler Preset Patch (Composition by dust)
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AUSampler Preset Patch
here is an AUSampler plugin for QC. with apples new AUSampler component in lion.. it is now possible to quickly make software instruments by saving a preset ...
Composition - dust (1691) - 2012-01-20 14:24 - 7 comments - 0 attachments
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Sequential Animation in Iterator (Composition by yone)
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Sequential Animation in Iterator
This is a small code snippet. :)
added another two versions.
Sequential Animation in ...
Composition - yone (33) - 2011-12-15 07:55 - 1 comment - 0 attachments
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Tons Of Spheres (Composition by gtoledo3)
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Tons Of Spheres
This composition is based around a shader that creates many spheres, with lighting, using only the fragment shader. It's based on functions found at: ...
Composition - gtoledo3 (3700) - 2011-12-06 21:32 - 10 comments - 0 attachments
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Frequency BPM OSC (Composition by rbetin)
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Frequency BPM OSC
Frequency BPM OSC is a simple example using Kineme GL Point and Line Structure
This composition can be used to display frequency Waveform from 1Hz up to 20Hz ...
Composition - rbetin (18) - 2011-11-22 18:06 - 3 comments - 0 attachments
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Itunes xml Music Libary (Composition by itsthejayj)
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Itunes xml Music Libary
Using itunes Music library xml file normally located in your ~/Music/iTunes/iTunes Music Library.xml.
This composition allows access to your playlist ...
Composition - itsthejayj (278) - 2011-11-20 18:08 - 1 comment - 0 attachments
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AudioSpectrumVumeter (Composition by rbetin)
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AudioSpectrumVumeter
Audio Spectrum Vumeter with 50 up to 10KHz visualizer.
Select input with Up/Down arrow keys.
Master volume, channel and peak sensitivity.
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Composition - rbetin (18) - 2011-11-25 11:03 - 1 comment - 0 attachments
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Send and receive images in a POST request (Composition by jstrecker)
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Send and receive images in a POST request
This example shows:
- how to use the Convert To Data and Convert From Data patches to send/receive images in a POST request
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Composition - jstrecker ◆ (124) - 2011-11-12 12:11 - 0 comments - 0 attachments
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Rotate image for a 360° simulation (used for 3D effect) (Composition by rbetin)
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Rotate image for a 360° simulation (used for 3D effect)
This patch uses a single image to simulate a 360° rotate, with 2 sprites.
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Composition - rbetin (18) - 2012-03-29 10:04 - 2 comments - 0 attachments
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Starfield Parallax (Composition by smokris)
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Starfield Parallax
A demonstration of a few concepts:
Generating, manipulating, cropping, and rendering an image with infinite dimensions
Using the mouse to drag an object ...
Composition - smokris ◆ (899) - 2011-11-02 12:46 - 1 comment - 0 attachments
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Dither Circles (Composition by gtoledo3)
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Dither Circles
I was looking at Toneburst's port of a webGL crosshatch shader, and I thought the idea of writing different fragment colors and maybe shapes, depending on luminance, ...
Composition - gtoledo3 (3700) - 2011-10-08 17:17 - 3 comments - 0 attachments
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Voronoi Shader (Interactive - reworked from p_g) (Composition by gtoledo3)
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Voronoi Shader (Interactive - reworked from p_g)
I was reading:
http://edotprintstacktrace.blogspot.com/search?updated-max=2011-02-01T12...
...and there was a really ...
Composition - gtoledo3 (3700) - 2011-10-06 04:08 - 1 comment - 0 attachments
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Pulse Multitouch (originally by Danguafer/Silexars, ported to work with Multitouch) (Composition by gtoledo3)
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Pulse Multitouch (originally by Danguafer/Silexars, ported to work with Multitouch)
This is Pulse by Danguafer/Silexars(2010) from the ShaderToy collection, changed to work with ...
Composition - gtoledo3 (3700) - 2011-10-05 21:24 - 9 comments - 0 attachments
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Metablob Multitouch (Metablob original code by Adrian Boeing) (Composition by gtoledo3)
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Metablob Multitouch (Metablob original code by Adrian Boeing)
This is based on metablob by Adrian Boeing, which is a classic metablob type shader with some animated metablobs. I've ...
Composition - gtoledo3 (3700) - 2011-10-09 12:09 - 0 comments - 0 attachments
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GLSL Mixer (Composition by gtoledo3)
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GLSL Mixer
This is a shader example that shows how to interpolate two textures using GLSL. It's handy as a destination that one can write to and mix directly at the renderer. ...
Composition - gtoledo3 (3700) - 2011-09-30 13:28 - 3 comments - 0 attachments
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Reaction Diffusion Dual Mode (Composition by gtoledo3)
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Reaction Diffusion Dual Mode
Awhile back, I posted a reaction diffusion kernel that was in a Cinder library example, setup in QC to have the feedback loops that need to happen to make ...
Composition - gtoledo3 (3700) - 2011-09-30 12:48 - 1 comment - 0 attachments
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QCMesh Triangles (Composition by gtoledo3)
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QCMesh Triangles
This composition illustrates how to construct triangles in QC using only stock patches, and also how to UV map them, so that they are successfully textured.
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Composition - gtoledo3 (3700) - 2011-09-30 10:46 - 1 comment - 0 attachments
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Smooth In Iterator (Composition by gtoledo3)
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Smooth In Iterator
This is a composition that illustrates the result of smoothing values inside of a QCIterator.
Smooth In ...
Composition - gtoledo3 (3700) - 2011-09-30 10:44 - 1 comment - 0 attachments