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How to create text made out of particles!Hi there! Once again turning to this helpful community to get some advice. Im wondering how it is possible to create a word made out of particles much like this example from cristian wright called particle metrix. any ideas? best regards niklas
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You already asked this: http://kineme.net/Discussion/DevelopingCompositions/howcreatetextparticles
smokris already answered it.
ooops sorry missed that.
I couldnt find the post i made so i thought that it when posting it on the forum.
Now i see that i missplaced it in the dicussion thread.
Thanks for notifying me.
regards niklas
i clicked the link but the site says me Access Denied. I logged in before.
weird, I'm able to duplicate that as an anonymous user too...
not sure what's going on, we'll take a look.
arrrgghhhh...going crazy lookin' for text particles...
Anyways, did this last night.... interested in seeing what Steve's setup looks like!
This is somewhat of a futurismo rip off.
I also tried to click on that link earlier, but I could not see it even when logged in.
Apologies for this issue --- I had changed it from a forum post into a feature request, and I screwed up the permissions.
"Create Text from Particles" should now be accessible again.
haven't messed with the kineme particles much but have them in collision action with an object. in theory you could make a 3d model of your text and fill it with particles, i have been doing that with real flow for sometime now, meaning it takes for ever for the particles to settle in a volumetric fluid setting inside real flow, but i have been playing with realtime solutions in unity3d. there is a program thats i thought was pretty cool made with cocoa... http://www.adrienm.net/emotion/eMotion.html maybe a particle paint solution with some conditionals affecting physics and a masked ci filter filter could do something similar on a accumulated particle cluster could be similar in quartz. i know apples app motion does shape painting which is really just a particle brush replicator, and accumulator based on a vector or alpha movie.
Thanks, now works well.