Orbiting a camera with Field of View and LookAT

volkerk's picture

I'm getting some odd behavior if i combine the look At patch to position a GL camera (orbiting around an object) with a Field of View patch. The attached composition demonstrates that. The left cube has field of view patch, the right one not. Any ideas anybody?

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orbit_camera_fov.qtz7.89 KB

cwright's picture
Re: Orbiting a camera with Field of View and LookAT

GL Look At is a private patch -- we're trying to tweak its behaviour before making it public. Right now it doesn't play nicely with most other patches (including FoV).

toneburst's picture
Re: Orbiting a camera with Field of View and LookAT

Sorry for popularising that patch with the Random Walk compositions. I didn't realise it was private at the time.

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cwright's picture
Re: Orbiting a camera with Field of View and LookAT

no worries! we include it because we figure someone will be able to do something cool with it -- we just aren't personally satisfied with its functionality right now, so we're not making it official.

your Random Walk composition is one of the most fascinating compositions I've seen in a while, and it caused me to look at many things because of it (including higher-performance structure methods, javascript, and the Look At patch itself).

toneburst's picture
Re: Orbiting a camera with Field of View and LookAT

Wow, thank you for the compliments, cwright- they mean a lot, coming from you, especially since without you and smokris work, a lot of what I do in Quartz Composer wouldn't be possible. It's heartening to know that inspiration works both ways!

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