Splatter Paint

dust's picture

So I have been floating this idea around in my head for some time. I have become addicted to memo's splatter paint program for the iphone because it is so simple to use my 2 year old daughter can use it. well i decided to make a hands free version. this one is made to flick paint on to the viewer. to my surprise it actually works kind of well so i have decided to post it in hopes some others may have something similar or people might want to make it more reactive or something. it is velocity sensitive has directions left right up down etc.. even gravity, its ment to be on wall. im have been working on the texture of the paint because i feel that is one of the most important parts is to make it feel like spatter painting.

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spat.png
spat.png652.92 KB
splatter.qtz47.99 KB

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gtoledo3's picture
Re: Splatter Paint

This reminds me of my feedback paint with optical flow posts, and then the water displacement I've posted on top. Nice look.

http://www.vimeo.com/4602189

http://www.vimeo.com/3912752

dust's picture
Re: Splatter Paint

yeah this is a combination of all those files, well i actually used chris woods life form today. not much of it i think i left the billboard feedback thats all, but yes i used your glass displacement trick to add some texture to the paint. thanks by the way. actually i think that file was made for monkeypresso not sure but yeah i download most of the compositions on kineme and study them. i like the examples you post george, its like i took your water one your fish one and added them together to make the classic desktop underwater swimming thing.

i rarely actually use the comps but look how you do things. i actually don't remember how you where doing the optical flow paint thing. i think i got a fire and wind particle version, if i have that file its burried, i think i was so excited i couldn't wait to get that file and see how you where doing it, turns out you where doing the same way i was doing it, i think the only difference was you used a trackball i think.

gtoledo3's picture
Re: Splatter Paint

I see this as my petri optical flow example with some extra filters on the back end, and the same basic thing as my feedback particle system posts with gaussian image input.

When I put something up, with the caveat of "please credit"... it's to give back to the community, but also with the idea that someone is actually going to give that credit.

To see this posted up on the Vimeo awards group, and actually have it tagged MSA just adds insult to injury, as it was already irritating enough to see the body paint spin on my idea.

When I was learning, and I still AM (we should all strive to constantly learn)... and I adapt an idea that someone else has contributed....or even emulate a visual, not even code, I try to defer to acknowledgement, but maybe that's just me.

I wrote a really long post about this, and was going to make a separate forum topic.

All I can say is "whatever" and good luck when no one posts anything anymore because of stuff like this. Good luck coming up with original ideas when you need to. Best to ya.

cybero's picture
Re: Splatter Paint

I wonder, is this a composition that is dependent upon a later version of GL Tools than I am currently running [1.1 - as it doesn't spit its dummy out at some of the Splines work I am doing], for I am sorry to report this just gives me blank, empty space ?

I noticed recently that the cruciality of plugin version cropped up a lot and has prompted me to begin updating a QC gallery page on my site , not least because I don't want site visitors to get a less than positive experience.

cybero's picture
Re: Splatter Paint

Credit where credit is knowingly due, I quite agree.

In that regard, do you happen to know who came up with the indexed perspective menu utility ? It was some kind of Galaxy composition to begin with if memory serves correct- might have been the Audio Codex team.

cybero's picture
Re: Splatter Paint

Finally got the item to work AOK, it was all down to the setting I got for the crystallize filter, it was set to one and that slowed everything right down.

Doesn't seem to be the kind of plugin portability issue that I was earlier referring to that has been be-devilling me.

I wonder if there isn't an even more efficient way of doing this than having the performance hit at the multiplexer junction.

Now I can see the wood for the trees I'm impressed with how you've incorporated the particle system splattering into a menu driven filter utility.

dust's picture
Re: Splatter Paint

first off george you animosity is un-called for brother. i made this for my 2 year old daughter !!! what is wrong with you. are you pissed off that i didn't use any of your files to make this. we all use the same tools, are you all going to claim the interpolation patch now as yours ?

for the record it was chris woods patch that enable me to make this file. it was derived from "life form" and all i kept from "life form" was a render in image and a sprite but i have given him credit above for for this. yes i have remixed a few files im my day, and the two patched that where used to create this file was chris woods life form and optical flow teapotti from the developer example. if you made the optical flow patch i will entirely bow down to you and kiss you toes george.

your ruining something good i made for my daughter. do you know whats it like for the women you love to leave you, do you know its like to have her take your kid taken away, when i say the inspipation came from the msa splatter paint iphone program is because the 1 hour i got to spend with my kid this month was painting ith her on my iphone and how happy she was. the inspiration had nothing to do with george toledo. i feel like i know you george although i don't. i don't know memo at all but for some reason i would think he would say wow that was cool you made that for your daughter. im crying man "look at picture" i miss my daughter. you think i want to sit hear and deal with your shit.

george you own or p0wn or what ever vimeo with quartz composer 100+, why is your ego so fucking wasted. i have posted 2 related things to QC. i will say there is a monkey presso file you made that i actually like one of them.

we have been working on like minded things independently of each other for a year or so. but this file has nothing to do with your paint files. george i don't know who could use your files they all have no names and there are a thousand files ontop of each other ???? who works like that its like you go through a lot of work to be an asshole your not helping anybody i aspect an apology from you and i will give you you credit for something or inspiration that you had nothing to do with. period.

if you want to be a hater be a hatter i have had to deal with people like you my whole life. here are 12 beautiful .qtz files that have nothing to do with george toledo they are art the inspiration is nature and flowers. you see george i thought we where kindred spirits in a way, i guess i was mistaken. thanks for ruining something good.

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birds.qtz21.62 KB
blowfish.qtz22.7 KB
celtspiral.qtz20.93 KB
firefeed.qtz30.21 KB
flowerspline.qtz21.32 KB
loop.qtz7.87 KB
pedal.qtz21.4 KB
quadracer.qtz21.58 KB
ray.qtz22.25 KB
spiral.qtz21.38 KB
splinart.qtz21.4 KB
termination.qtz22.7 KB
squidflower.qtz21.72 KB
you-made -cry-asshole.jpg
you-made -cry-asshole.jpg53.4 KB

dust's picture
Re: Splatter Paint

thanks cybero i made this george didn't im sorry i don't feel like typing today my friend.

usefuldesign.au's picture
Re: Splatter Paint

You two could cool it a little, especially you dust! I don't think anybody on Kineme is a hater so let's stop with that kind of talk. Whether George is right or wrong in his assumption, it's natural for someone who puts so much good stuff and helps others with there stuff to occasionally feel taken advantage of if he sees stuff he/she thinks is unacknowledged borrowing. Occupational hazard of the Good Dude. If George is mistaken, worst way to get an apology is shove it down his throat and demand one, know what I'm saying?

From my experience if George is wrong he'll be first to admit it when pointed out in a kind way. Not saying he is wrong – how the heck would I know? We often overlap on ideas in QC I think you're right about that, dust. This has nothing to do with your daughter though (we talked about that story elsewhere) so don't feel upset about that, that's just ya bruised ego talking madness to you, man.

Oh and thanks both of you for the past comps and erudite comments.

cybero's picture
Re: Splatter Paint

Well said usefuldesign, Well said.

We could do with a smarter way of tracking derivatives, perhaps we ought to be making better use of the Editor Information section and copyrighting / acknowledging therein and annotating upon the editor stage.

Be nice to have a preference to metadata all that stuff for every original composition.

I know it won't stop someone from editing the plist info, but at least it's a step in the right direction.

usefuldesign.au's picture
Re: Splatter Paint

cwright made a spotlight plugin and from memory it indexes that Editor Info data. Be enough if it indexes the editor view notes. Been meaning to ask cwright that question.

I need pointers on how to correctly use those fields. When I put something in one of the fields it just erases it (not good enough I guess!).

I need a way to tag files for later reference. I download most of the Kineme cited ones – just for a quick squiz usually and have as many again of my own. Then months later I think what was that comp with the "this or that" patch doing for this thing I'm working on now. Kind of like I use your Javascript reference pages, Cybero – it gives re-assurance and saves time.

A small part of why I don't post many of my comps is I get a bit jealous/envious/selfish/pathetic when I see the very same idea used for someone else's glory (not that my comps have been pinched but every time I step back into the Architecture arena where I was an unacknowledged genius my ego drags me to the floor all the time ;) I identified/proposed so many things a decade before my talented peers and was castigated by local industry heavy weights who turned out to be FoS, but I egress :) ).

I'm happy to share code with other coders because I'm always so much better off for having done so. Anybody who is sharing for un-altruistic reasons shouldn't because they will get hurt (well there ego will anyhow).

leegrosbauer's picture
Re: Splatter Paint

usefuldesign.au wrote:
... I need a way to tag files for later reference ...

Me too. A Kineme file tagging tool?

cybero's picture
Re: Splatter Paint

Such a lot to respond and advise to you and others about this, ecamm networks have a free download comments tracking plugin for Safari, so that takes some care of tagging the provenance of compositions downloaded.

Spotlight plugin - still just a feature request isn't it - apologies if that ain't the case and one's available, though I do see that Spotlight is a frequently employed utility - see results of search for Spotlight plugin on Kineme.

Regarding using the Editor Information field the way to do it is to enter your terms, then left tab key out of that field then click / return key done, then save file, both editor and viewer, then close, then open to check it's kept and usually , it has - but not always.

Still figuring out why it occasionally fails. I rather suspect it's usually a serious case of p.b.c.k. - otherwise known as a problem between chair and keyboard [called cybero].

Once the terms are in the plist , they do stick. Actually editing up one's original compositions plist in the Info Window is really easy once you remember to left tab out of the entered field.

As we know, however, everything is not totally stable when working with beta and alpha work.

usefuldesign.au's picture
Re: Splatter Paint

Yes same day as cwright responded to my question on qtz-dev list about Spotlight indexing he had made a plugin for Spotlight that indexes .qtz files.

I can't find it on the Kineme site but I'm sure Kineme don't object if I attach it here:

Interestingly searching the dev list archive came up with nothing on the offical archive.

The very same search arguments worked here though on unofficial archive George posted about

Be good if Chris could mention what Spotlight plugin does exactly as I've forgotten.

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QTZInfo-1.mdimporter.zip11.86 KB

leegrosbauer's picture
Spotlightimporter

Just found it here too, with an illustration and some brief commentary: http://kineme.net/Discussion/General/Spotlightimporter

gtoledo3's picture
Re: Splatter Paint

Well, I don't even know what to say to that.

I did like to use the flattener/Composition Tool that was around here because I felt like it makes a performance difference. I still think it might in certain scenarios, but it's been awhile and I haven't done any real tests. I think that's what you are talking about with the stacked patches, but that has been the case with very few things I've posted. In fact, I believe that I've posted non-flattened versions when someone has reminded me. I used to flatten with the Composition Tool as a matter of course though.

The only thing I've ever posted that didn't have patch names was something I was asking if anyone was willing to debug from the standpoint of whether it put out visual output as a qtz, vs as a Quartz Builder app, and I wasn't posting as an example for use file, so it's kind of a stretch for you to characterize that the way you do, like some kind of counter-attack or whatever. Again, my bad for bringing negativity to the table and not just working on something positive and productive. I will try to turn this into something positive despite that.

As far as your personal issues go, we all have things that we go through. Wish you the best on that, sincerely.

I put a lot of thought, probably too much, into my ideas... maybe they become like little babies and I got overly protective. I don't know. We're all just human.

When the whole coincidence of posting a stupid teapot that used toneburst's glossy wet, where I modded the z to be 0, and didn't put a clear... and Lee was looking at it in safari and noticing it feedback all out. Chris pointed out that could be simulated with the render in image. Now, I had looked at about every qtz you could ever look at or download. At that point I realized I could interface these little gaussian particle systems I had with the feedback, and blammo, I would have the smokey plumes I had whined about, and made so many stupid comments about "can't we have smoke in QC?" about. For me, it was one of those really exciting "QC" moments. Even when particle tools came out, the first thing I was asking about was wether it was possible to do a "particle paint" (which steve gracefully mocked up), because I actually wanted to get THIS effect.

You want to get personal? I was spending inordinate amounts of time programming in Quartz. I had spent years learning to play different types of music instruments and write songs.... to draw, and to paint. I was really happy to get find Quartz Composer, and I have had many ideas I've been able to bring to fruition because of it.

Around the time that I got into Quartz Composer I had just had a not so great end to a 7 year long relationship. I had a year where my grandmother died, who I had been taking care of and who had alzheimer's. I was in a weird job where the company went national and tried to kind of wrangle me into doing all kind of other stuff... stressful. My first cousin had died the year before, who was like my brother, and my aunt died the last year. Two months ago, my father died after what had started by him just having tripped in the hallway, and subsequently turned into a long downhill slide. Kind of an out of the blue thing. Also, to cap that off, right around the same time I found out that a guy that had been drumming in a band for me for awhile was a convicted pedophile and probably highly sociopathic.

Sweet huh?

I think during all of the last year, knowing that my father was going to inevitably die drove me to spend a real inordinate amount of time on QC, and on pursuing ideas that I have wanted to and had deferred.

I get really driven and focused on things I'm interested in, to a level that many can't relate to. I saw that you asked on Vimeo today if I play guitar with my left hand. I play guitar with both hands. I play keyboards, bass, drums, violin, harmonica, bugle, xylophone, melodica, banjo, pedal steel... catching the drift?

I don't say that as if it's a strength. In fact, it may be a strength, but it's also my achilles heal. I get really wrapped up in the things I do and by most definitions too involved.

I don't feel like my day's work is done unless I've come up with a new technique on a given day, almost. Actually, I definitely don't. Refining stuff is cool, but I really try to at least implement one novel idea a day. If I don't, I don't feel satisfied. Is that ego, insecurity, or both, in a weird inverted kind of way? The one thing that gives satisfaction to me is doing right, and to me, that's part of it.

But that's life and I love every minute of it, and every day is better than the last.

DESPITE all the changes that are normally defined in negative terms, I've had the best year of my life ever, hands down. However we view the events of the day is total choice, so in that regard I should not have brought negative energy to this.

From my perspective I was just looking at something that looked exactly like something I had done and viewed as a bit of a signature. It was a personal let down for me when I had someone contact me about doing a bigger project with my body paint (yep, that's what I called it at the time), and then I got no call backs after a bit, and saw the Memo thing pop up, and it was such a big deal. That's just from my perspective. It was like ... a big deflating. I have no idea if Memo was already on something like that, if it was commissioned by the same person that had approached me, or what the deal was.

So, it really felt like a let down, rightly or wrongly. I had been really excited about the prospects of the concept.

In fact I even did one called Pollock, and about pooped myself when I saw that memo had one that looked like it that had something to do with the Pollock estate or website, or something like that. Again... a decent amount of time later. Did aliens visit us in the middle of the night independently, or did our secret fingerchips get the update in the middle of the night and we all thought of it at the same time? Who knows. I'm always willing to look at something from many sides of a scenario... way more than just two!

It's not as if someone wasn't bound to jam a particle system with a gaussian gradient inside of a feedback enabled non clear render in image sooner or later. Lee has done some really cool stuff with inter application feedback. If it hadn't been for cwright I would have never thought of being able to exploit the feedback render for something besides a dorky teapot. I liked the thing that psonice did where he used the setup I posted, and then when he came up with his own totally different particle system subsequently.

We all have our stories man. I hope you have a good day, and have a great time with your daughter the next time you see her.

In my own life, I've realized that every day has handed me nothing but opportunity if I look for it, even when things seem down. I have had a great year of cool achievements, and try to just accept that everything is for good in the long run. Experience has shown me that is true, for me at least.

I have probably just spent way too many hours looking at the little QC grid and it hypnotized me. Maybe I got uber dorky and anal about my myopic perception of the chronology of QC whawhozits, and to be frank, I don't know why I even cared anyway. Is "I was having a bad day" a valid reason? My bad. I just do life from a "how I see it" perspective, as I am inherently limited to that viewpoint. I try to step out of it to keep sharp, but I'm sure I'm far from 100% in my ability to do so consistently.

So, that's my Oprah post for ya.

dust's picture
Re: Splatter Paint

hey im sorry george i was having a bad day i never intended on making you feel insulted or adding insult to injury in anyway. i was having a bad day going through a custody battle with my wife.

i will say your work is inspirational to me although i may have said a little different in my last post. it seems that you don't leave much for the rest of us to do because you done it all as far as quartz composer is concerned.

like i said im sorry i have been hurt lately because i can't see my daughter and you feeling that it was insulting i didn't give you credit for the body painting etc.. set me off it has nothing to do with you being protective of your work dude thats all me. im a good person that for some reason is getting crapped on lately and i guess your comment set me off. i don't want to get into my personal issues with my wife but she is playing a bad game with my emotions by not letting me see my daughter and it somehow seems to be affecting me and other aspects of my life, so i am truly sorry.

i really like your recent glitched out video work. i wouldn't even know where to start video editing in QC, its like the tennis racket and umbrella shots are awesome. as far as body painting goes i have been doing that for almost 5 years now with cv.jitt in max msp and the fact that your doing it is really cool it seems there are only two other people i know of out there doing stuff like this and thats you a memo as far as web cam painting piano and stuff like that is concerned. i would really rather be friends than fight over semantics of who did it first and just get along and appreciate each others art.

but you are right your work she be included in insirations etc cause you are doing like minded things as well. i was not aware that your petri dish and body painting work was publicly available and if somehow this patch lets some of your secrets out i am sorry.

its like we both love quartz composer with both compose all our own music and do like minded work we should be friends maybe even work together on a patch someday either musically or qc. i have been developing a realtime musical collaboration tool with open source stuff that lets people collaborate musically over the internet.

cwright's picture
Re: Splatter Paint

We've got an app for that ;)

(actually, we don't. But it's something we're planning on introducing eventually -- we have thousands of compositions/variations/tutorials, and it's difficult to keep track of them all -- we're planning an iTunes-for-QTZ type app to manage this all better.)

P.S. -- holy crap, I've completely skipped this thread somehow over the past week. It looks cooled-off by now, but holy cow. I didn't know there was that much animosity here. Feeling like YouTube suddenly... :/

Water under the bridge -- let's try to keep cool tempers from here on out, kay? :)

cwright's picture
Re: Splatter Paint

usefuldesign.au wrote:
Be enough if it indexes the editor view notes. Been meaning to ask cwright that question.

Yes, it indexes notes (and published port names, and patch titles, and string port strings, and some other metadata).

gtoledo3's picture
Re: Splatter Paint

Yes! Nothing else need be said man, I was being overly touchy, and that wasn't good of me. Ridiculous really, when we could both be spending time doing something awesome :) I think that's the best way to live life...

Also... I think that realtime music collaboration thing is really interesting. I have a friend who is "all about that", and trying to incorporate it into live performance in some kind of viable way. It's amazing to me that this can now be done without latency (I'm assuming there isn't noticeable latency).

gtoledo3's picture
Re: Splatter Paint

It has ended in a sitcom like group hug though and now we are all closer :)

cwright's picture
Re: Splatter Paint

yep, looked that way. Just kinda sad to see so many people on the same team ready to pull out their knives. I mean, honestly, if I'm going to rip off some kineme.net-user's work, I'm probably not going to try associating my name with it on the same forum -- the community's too small to sustain cheaters without adding an extra identity/anonymity.

To wax a bit philosophical for a moment, I really think the QC community is sitting on a goldmine of talent. Just look at how diverse our motley crew is here - music, CV, programming, design, hardware... I'm a huge fan of unity, and the fantastic advancements it can bring. But it does need some amount of trust. What honestly couldn't we solve by working together (wow, that's a hokey open-source hippie-sounding comment)? It's really impressive, and I mean that.

Anyway, like you said, it's probably just a coincident bad-timing event for everyone's respective bad days. I just hope the bloodlust is a bit more tamed next time such a freakish planetary alignment happens ;)

dust's picture
Re: Splatter Paint

i have been building my program off a "ninjam" client/server model. the deal with latency is everything is one measure behind so the jammers all lock into a metronome and then start jamming its really cool takes a min to get used to the latency at first but its the only way to get around the latency issue or the best way i have found for a consumer. i have a private ninjam server because with all public things you might get someone you don't want to jam with on your server. so everyone has independent mixing and recording capabilities. ninjam is open source might even be a cool qc plugin seeing that the obj is done all ready. i have made some modifications mainly superficial modifications to the client. who knows try it with some of your friends let me know how it works.

http://ninjam.com/download.php

i was trying to use it with my wife and my band but now thats gone. i like to make elctro music but i am a classically trained musician so i can play guitar bass drums piano etc... so i am able to improve in most situations with various instruments.

dust's picture
Re: Splatter Paint

just what we needed for a objective perspective chris. i think that was well said.... i will be the first to admit a remix or a derivative of someone else's work and give them due credit as i am a fan of creative commons licensing. in no way shape or form would i try to claim association to an original author of derivate works at all let alone claim sole authorship of a derivative. and like chris said if i where i defiantly wouldn't be using my name j/k

usefuldesign.au's picture
Re: Splatter Paint

Right-O Thx-u

usefuldesign.au's picture
Re: Splatter Paint

cwright wrote:
P.S. -- holy crap, I've completely skipped this thread somehow over the past week...
Well I mentioned you by name at least twice during that period so we did try!

cwright wrote:
Just kinda sad to see so many people on the same team ready to pull out their knives.

Don't know about so many ready to pull the knives was more like our two street fighters went all Thriller — tied together at the wrists wielding flic knives and us asking them to cool it but what could they do? They were tied together by a love of splatter paint, QC and personal discipline and integrity. Chucks, what bonding experience it must have been.

Ha hA good to have a laugh... I just found out on weekend I've had my favourite domain name poached from under me. D'oh. Who feels like a knife fight in a telephone booth...

cwright wrote:
we're planning an iTunes-for-QTZ type app

No disrespect intended to that excellent idea when I say this but iTunes has really cornered the market in the meta-application model space. It's become it's own kind of idiom for a structured database interface. Like saying Google almost. I actually dislike the fact that when you are viewing a movie you can't go back/up a level in hierarchy. And if you came from a search or nested folders tough, start again. It's very dumb in that way. I know Kineme wouldn't make that mistake :)

leegrosbauer's picture
Re: Splatter Paint

usefuldesign.au wrote:
... but iTunes has really cornered the market in the meta-application model space. It's become it's own kind of idiom for a structured database interface ...
Of interest perhaps; there was a time not too long ago when iTunes tagging was mostly limited to the standard descriptors like song-name, artist, album, track-time, etc and that capability was already present when Apple acquired SoundJam (an excellent product in it's own right, btw, and blazingly fast too). Apple didn't add all the really fancy extra tagging capability until just a few years ago.

I know this because I used to have to find my own places in the iTunes Comments area to try to stash my own custom tags so they would be searchable. At the time, there wasn't any other place in iTunes to put custom tags.

Anyway .. an iTunes-like Kineme tagger would be just fine with me and welcomed, too.

usefuldesign.au's picture
Re: Splatter Paint

Thanks for that Safari plug-in, Cybero, it's gold. I have spent a lot of time cutting and pasting url into info comments over time which I can now devote to QC :}.

cybero's picture
Re: Splatter Paint

Cheers,

Might well employ this.

That unofficial archive is kind of easier to search through isn't it?

Alejandro's picture
Re: Splatter Paint

Hello,

I'm trying to run the .qz provided but everytime I try to open it I get the following error:

(null) : Patch with name "QCPlugInPatch:OpticalFlow_DownloaderPlugIn" is missing Image Flow Cannot create node of class "QCPlugInPatch" and identifier "OpticalFlow_DownloaderPlugIn" Image Flow Cannot create connection from ["outputImage" @ "ImageKernel_1"] to ["inputImage" @ "PlugInPatch_OpticalFlow_DownloaderPlugIn_1"] Image Flow Cannot create connection from ["outputVelocities" @ "PlugInPatch_OpticalFlow_DownloaderPlugIn_1"] to ["inputVelocities" @ "JavaScript_1"] Macro Patch State restoration failed on node "Patch_2" (null) State restoration failed on

I've got the v002 Optical Flow plugin installed correctly (I can run the examples properly). My system properties are the following:

Quartz Composer version 4 (103.1) Framework Version 4.1 Mac OS X 10.6.4

Thanks for your help, I'm a total noob in Quartz

cybero's picture
Re: Splatter Paint

The plugin you are missing is actually the Optical Flow Downloader plugin, easily confused with the almost eponymous v002 Optical Flow plugin. Different plugin though. Part of the Developer examples. [Leopard]. You can either build it yourself in XCode or download one of the builds others have put up on this forum site when, yet again, [for it has happened many , many times before], OpticalFlow Downloader is reported missing.

Please find attached an Intel only build, not tried in both 32 and 64 bit, let us know if that works for you, it should do as 10.6.x requires an Intel chip.

PreviewAttachmentSize
OpticalFlow Downloader.plugin.zip3.99 KB

dust's picture
Re: Splatter Paint

cool thanks for helping support this patch cybero. i have all kinds of different versions of splatter paint now. don't really want to clutter up the repository with them but have been getting some really interesting results. by using open cl for motion detection to paint with the 2d fluid simulation patch that gets feed into k3d height field. same principle as this but a lot more fluid with meshy blobs. i can not really run it on my system or well (256x512)

so my friend is testing it out on a huge subway wall in Amsterdam as he has a better graphics card. i will probably upload it when i get some of the pics of the wall for those that have systems that can run it or for some future kineme users that have computers that haven't been made yet.