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Timing Control, delaying an interpolationHi, I am fairly new at Quartz Composer. Looking at the various examples and web posts I've found out how to carry out various actions in response to a signal. So that parts of the composition can be held over till a later time. However, I can't find any way to delay an interpolation, or to achieve the same thing some other way. For example, a minute into the composition I want a sphere to move smoothly from bottom to top of the screen. How can I do this? Sorry if this is a silly question thanks karl
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What you want to do, is to control your interpolation via external time, namely the "patch time" patch, and do some subtraction to keep the interpolate from starting for x seconds. This example should make the concept clear, hopefully.
That's excellent, just what I needed to know! - many thanks for responding so soon.
karl
You might want to try the time line patch to interpolat in a more friendly timebased linear fashion.
...or if you wish to gouge your eyes out with a spoon. :)
In all seriousness, the timelines is a cool patch. I don't find it as "friendly" though.
You're welcome!
yeah the timeline is bit strange if you substitute the word familiar with friendly then that is what i was trying to say. timeline is more like a timeline in keyframe software. i don't use the timeline but find it hard to explain conditional logic.
It's actually an EXTREMELY powerful patch... reminds me very much of doing automation curves in DAW's. Only thing is, I start wanting stuff like actual "timeline/track" editing... so I just stay away from it, since I don't like the method of interaction so much. It is pretty amazing though, in what it can do if you really want to get into it.
I personally like the value historian method for control of things like this, if I want something different than patch time/interpolate/lfo type of animation.
I just used Timeline patch for first time other day. I was put off it when I first saw it because it's not programmatically controllable unlike most other things in QC. It just felt like cheating or something. Anyway it is quite powerful… I still prefer having a triggered interpolate that goes from 0 to 1 in whatever curve shape and then feeding the result into multiple maths expression patches to drive various parameter changes concurrently. That way can keep value adding from same trigger.