To paraphrase Seinfeld, "what's the deal with loading from folders/ directory scanning"?
Is it more efficient, performance wise, to have a qtz where all of the media is totally integrated into one massive qtz file, or is it more efficient to have parts in separate qtz's and load via scanning? One thing I notice, is that with 3D stuff, it seems like having it integrated into the file is the way to go... when a macro has been "loaded" or called upon, I see the hit from loading the object happen only once, when the macro is in the file. When it's directory scanned, I see the hit every single time. Does this carry over to typical files, like "image filter units" as well? I think that some image filters are so trivial that it is impossible to tell. In other scenarios, it seems as though the hit is massive.
I seem to notice the same thing with simple things like photos. If I load a crapload of big photos inside of a qtz, it takes quite awhile to fire up. So, that's not a great scenario. When you load via a scanner, it seems generally more efficient- until you hit a "big" file. At that point you see the little stutter... and you see it every time. That makes me think that putting everything "in" a qtz is generally better, but I haven't had time to really test this.
More like this