recreate the movement

gnomalab's picture

I am starting a new project to recreate the movement of an object (or people) into space. something very similar to the thesis of Martin Hilpoltstein: http://www.recreating-movement.com/06_about_en.php

At first glance it seemed pretty easy to recreate the repetition of sequences of frames in flat Iterator. but the problem is that every copy is identical plane.

My idea is that each copy be correlated frames of a movie, for example to see the movement of a person dancing in a 3D plane.

This is the patch I have now. i used 3d gui control from yamanow.

V002 Tested and Movie Player for controlling Playhead manually. worse if it is not the solution.

Any leads on how to continue? thanks

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extrusion movement 3d 2 .qtz309.07 KB
extrusion movement 3d .png
extrusion movement 3d .png340.78 KB

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tobyspark's picture
Re: recreate the movement

QC > help menu > examples

compositions > conceptual > queue - image stack

pixelnoizz's picture
Re: recreate the movement

i dont understand the question, but my starting point can be, a kind of iterator, and the frames could be delayed by my favorite queue. If you have enough resource you can use like one sprite for every frame. And with mask and playing with the distances, adding light, i can imagine that you will have some nice results.If you are not familiar with queue, take a look in vdmx: qcFX folder, and you will find a delay example. Hope its kind of help.

gnomalab's picture
Re: recreate the movement

oooohhh, yeah, I am already much closer to the result I am looking for. thank you very much !!!!! :-)

tobyspark's picture
Re: recreate the movement

grasshopper say, wisdom lies in the examples =]

gtoledo3's picture
Re: recreate the movement

Checkout iterator transparency as well...