Well, I've been working on that, but I'm having problems with detecting and sending the right data types.
I have a version that sends structures containing only strings just fine, but everything else seems to fail miserably. I haven't had the time to work on the plugin for a few months though.
i have been using BBOSC as of late for bundling of mixed data types. i haven't run into any datagram buffer over runs or port binding issues with BBOSC. haven't tried vvosc yet.
and on the other side of the osc have a javascript that re build the structure that would be like this for each (4)(point) add the structure value ???
thanks bern
If you are only sending four points, this would be pretty easy to do with the default OSC sender patch. Just use different name spaces with the floats option.
Then just input a structure with the x, y and z values to each input.
So your osc messages would look something like this:
have you looked at the tuio plug-in this is a implementation of osc that does some pretty cool calculations for coordinates. it can send speed and acceleration information as well as coordinate data and rotations etc.
thnaks alot everyone
thanks to the tuio team and everyonelse
now i can input my fingers in VDMX now that is something to be proud of.
thans kineme team.
Hmm, as i know Mansteri works on a better OSC plugin which can send/receive structure.
you can send a structure through osc that is how it works, multi dimensional structures don't work so well. but "floats" is for structures
sorry dust no can do structure type:
point1: x:float y:float z:float point2: x:float y:float z:float (..)
and no de monsteri plugin does not pass structures.
here is a patch sending a structure of 127 via osc this is a one dimensional array structure like i said 2d structs don't work.
Well, I've been working on that, but I'm having problems with detecting and sending the right data types.
I have a version that sends structures containing only strings just fine, but everything else seems to fail miserably. I haven't had the time to work on the plugin for a few months though.
i have been using BBOSC as of late for bundling of mixed data types. i haven't run into any datagram buffer over runs or port binding issues with BBOSC. haven't tried vvosc yet.
maybe there is a way of doing something like parsing the structure the 2D one into a 1D by doing something like:
and on the other side of the osc have a javascript that re build the structure that would be like this for each (4)(point) add the structure value ??? thanks bern
If you are only sending four points, this would be pretty easy to do with the default OSC sender patch. Just use different name spaces with the floats option.
Then just input a structure with the x, y and z values to each input.
So your osc messages would look something like this:
Depending on what you are actually trying to do this might or might not work for you.
have you looked at the tuio plug-in this is a implementation of osc that does some pretty cool calculations for coordinates. it can send speed and acceleration information as well as coordinate data and rotations etc.
thnaks alot everyone thanks to the tuio team and everyonelse now i can input my fingers in VDMX now that is something to be proud of. thans kineme team.