freeboard

gtoledo3's picture

I just wanted to say... this patch totally rocks. I'm kind of enamored with it the past week or so.

gtoledo3's picture
Re: freeboard

My last post was lacking in context.

Here is a qtz of something that was making me go "nice, this patch is awesome".

I have it hooked up with a value historian in playback mode.

Taking the Sample Typing qtz of Chris's, throwing in a 3D plane/3D renderer combo, and using audio to generate values to trigger the noise patch makes the letters wiggle in reaction to your typing (or music, or whatever). Maybe I'm just easily amused, but I really like the technique. I've been having a blast interfacing the freeboard with planes and different types of deformers, as well as other tricks.

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freeboard letter noise.qtz63.8 KB

cybero's picture
Re: freeboard

You clever fellow , you.

Of course , if one sets 3D Object Noise to update continuously, it then will keep on reacting to audio for as long as we wish the item to render.

Good demonstration, GT.

I just couldn't resist amending and annotating your posted example , partly because I have made little or no use thus far of the Value Historian or the FreeBoard patches, partly because I wanted to see how it broke - if at all, actually did find that the Value Historian patch could provoke difficulties unless dealt with succinctly and discretely - Reset / Record and Playback needs to be done pretty cleanly or else is my experience to date.

With Respect

Enjoy

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freeboard letter noise retry.qtz159.05 KB

jersmi's picture
Re: freeboard

Nice one, much appreciated.

Except this reveals once again my problem with the Value Historian patch. The data included in the historian patch with the posted comp works fine, then if i reset and start to record something myself, I cannot get the historian patch to work for me. Don't know if it'd be any good to post something? I record, then reset (samples / duration appear to reset to 0 as expected when i rollover), then when i try to record again the duration appears to start at some arbitrary large number that I cannot seem to fully reset to 0 so it sticks (this time >2000 secs-- no way i was recording for that long). This has always been the case for me-- strange behavior that never works as expected.

Am I doing something really stupid? The patch doesn't seem that mysterious. I try to:

Select Reset Deselect Reset Select Record Select Playback

or

Select Reset Select Record Deselect Reset Select Playback

(edit: don't know why returns don't work here...)

Could someone briefly at least tell me a procedure that works for them so I can try to troubleshoot? Any other tips or something obvious I am missing? I could very well be missing something really simple...

gtoledo3's picture
Re: freeboard

I have the thing in record true/reset false, hit "play" on the viewer, and from that second on, it's recording. When I want to stop recording, I just turn the viewer off.

When I want to play it back, all I do is flip to play.

Now, if I want to clear the data, I have it in record, turn on the viewer, and then hit reset. Mind you, at every step of the way, the value historian needs to be hooked to a consumer/pink patch.

The problem sounds like you have the Viewer running for a long time, then you are hitting record... what is going to happen is likely that the value historian will mark the "performance" as starting however many seconds into the "qtz" that your Viewer has already been open. The reason it can work like that is so you can do "punch ins" and record "over" previously recorded data without scrapping the whole "take".

So, if you want to hit the viewer first, and have it automatically go into record after x seconds, use something like an interpolate going from 0 to 1 in no-repeat mode, and hook that up to the record enable.

After the fact, you can select "external patch time" and use math to chop of the beginning of the performance, trim the end, loop, etc...

If this still isn't making sense, don't be afraid to say I'm not making sense :)

jersmi's picture
Re: freeboard

That's making quite enough sense to totally change how I'll approach this. Thank you!!!

cybero's picture
Re: freeboard

Absolutely right, I found that I had to get back up to quick and accurate typing speed, or else !

It's a real live historian patch :-)

jersmi's picture
Re: freeboard

Very happy, got it going! Thanks again!

I attached a composition-- payback! Added a couple controllers for the 3D, animated background, etc.

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freeboard letter noise - jersmi.qtz282.39 KB