Finally, a decent lighting/shadow environment method for QC?

gtoledo3's picture

I am really impressed with the discussion that yielded that shadow/render macro... I did this render with one of the files I posted, but threw on the GL Polygon with wireframe on one of the GLSL particle systems, to show how nice the shadow macro is.

I've also been experimenting with patching in some of the regular CI blur filters and have some pretty cool results for render, even if they aren't too wonderful for running in real time.

The only reason I didn't use the SSAO GLSL for the particle section is because I am already using a GLSL shader on the particles... ...BTW, anyone know of a good set of 3D object alphabet lettering files ;o)