DoF is very nice...
I was actually working on a GLSL/CIFilter implementation of that technique Encelo mentions in that first link. I didn't really get it working, largely because of transparency issues, I think. I may try redoing it as a set of cascaded GLSL shaders, but I wanted to avoid having to Render In Image several times.
DoF is very nice... I was actually working on a GLSL/CIFilter implementation of that technique Encelo mentions in that first link. I didn't really get it working, largely because of transparency issues, I think. I may try redoing it as a set of cascaded GLSL shaders, but I wanted to avoid having to Render In Image several times.
I did manage to create a nice edge-glow effect, quite by accident, though ;) http://machinesdontcare.wordpress.com/2008/09/21/interesting-error/
a|x
Oh that video is interesting, think Im gonna have to take a look at Blender Game Engine. Cheers :)
bulletphysics.com ! ! !
finally, a non-lame, multiplatform (read: os x), commercial/open compatible physics library ! Now if only I had more time !