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3D Transformation Renderer with ScaleI just realised the 3D transform is really a 3D Translate patch. Well maybe Rotate is a transformation, my maths is rusty but where is the Scale factor or better still Scale X,Y,Z inputs. Could a scale inclusive 3D Transform patch be implemented for convenience of not having to multiply tons of individual inputs by scale factor inside a the transform patch? I realise Kineme3D has scale, bend and every thing else for structured objects but I'm wondering for stock patches inside standard 3D Transform type environment. Hoping nobody says "You can already do this easily by {a,b,c}..." ...(ouch in advance).
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The Kineme GL Tools has now got a 'GL Scale' patch that might be what you are after.
thanks steve, i'll look at it!
I guess render in image another way out.
Render In Image can't scale on the Z axis, so at best you can stretch your objects on X and Y.
Thanks Chris,
Yes, it's just shrinking the image isn't it? Lose all depth interaction with other objects in 3D scene that aren't inside that render-in-image box.
GL Scale is what I was looking for. What does the lighting input-switch do? (messed around with 3D lighting patch inside GL scale but can't get it).
And QC SnowLeopard includes this by default. Mark as done ;)