Get Mesh Output Port Tooltip Image/ Tooltip Stuff -Structure Tools

It would be convenient to be able to "get" the image that appears at the output of a mesh port tooltip, and be able to render that directly to a Billboard/Sprite, whatever.

The output of a mesh tooltip shows an image (aberrant for the data type), of a post transformed mesh (distinctly different from "get texture" which just removes grabs the texture from the pipeline).

I'm marking this is started/inactive since there's been previous discussion of supplying tooltip info in a structure, or getting namespace info. I'm tagging this as a structure tools thing.

I know that mesh port is "undocumented", but it seems like the mechanism that provides tooltip images is probably well documented... I just don't know if that can be transferred into a full resolution image.

Also, there are tons of "namespace" things that would be great to be able to grab from structures that aren't actually "part" of a structure, and we can't do anything to get at them for making logic decisions.

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cybero's picture
Re: Get Mesh Output Port Tooltip Image/ Tooltip Stuff ...

I second that motion. Just been grabbing tooltips for answering another question.

gtoledo3's picture
Re: Get Mesh Output Port Tooltip Image/ Tooltip Stuff ...

Going further, I was doing something tonight and I realized that if we can easily get that tooltip image from the mesh we can do decent hit testing by using the stock hit test as rectangular area, with the actual image as a mask for precision in x/y instead of doing vertex level hit testing, which is way pricier.

... suspect this may be going on in the Interaction patch already, so it would be nice if it was exposed.

usefuldesign.au's picture
Re: Get Mesh Output Port Tooltip Image/ Tooltip Stuff ...

I think general exposing of the underlying object data (NSObjects or whatever), perhaps thru JS patch or some dedicated patch(s) would be great. Being able to add new sub-classes and properties to data types would be supreme.

gtoledo3's picture
Re: Get Mesh Output Port Tooltip Image/ Tooltip Stuff ...

Well, maybe this is a weird one because, frankly, it's really aberrant that the tooltip actually shows an image for a mesh output, when you consider that it seems like it should be data. It's handy because you can actually see the progressive deformation or transformation of a mesh via a tooltip, so it's beneficial even though it's sort of hack-ish.

If we could just get that image somehow, there would be many uses. It would be so handy. Besides being able to use the image for hit testing easily, I can see many times that I would render the output to a sprite or billboard instead of actually rendering to a mesh.