Iterator Spline

I would love to have a version of the GL Spline that worked with iterators so that each point on the spline was defined by an iteration. The same system could also be applied to polygons or other objects with an open-ended quantity of defining points. This could also be good for lights.

cwright's picture
Re: Iterator Spline

This is solvable without needing custom patches. Just dust off a math book (or fire up google), and perform the following:

  1. Write a spline equation in javascript or math expression.
  2. Use Iterator Variables' Position value (0 to 1) as t in the equation(s).
  3. Win