OpenGL isn't a language, it's a spec, so there's no "script" for it. What you're probably wanting is a scripting language with OpenGL bindings (python, lua, ruby, etc). We've experimented with this a little bit, but found that QC's requirements (for detecting port numbers and types, as well as internal issues) make this extraordinarily difficult.
If you want to access OpenGL commands directly, you'll have to learn a bit of Objective-C and start writing custom QC plugins, like these guys do. It's my ultimate plan to do that too.
OpenGL isn't a language, it's a spec, so there's no "script" for it. What you're probably wanting is a scripting language with OpenGL bindings (python, lua, ruby, etc). We've experimented with this a little bit, but found that QC's requirements (for detecting port numbers and types, as well as internal issues) make this extraordinarily difficult.
If you want to access OpenGL commands directly, you'll have to learn a bit of Objective-C and start writing custom QC plugins, like these guys do. It's my ultimate plan to do that too.
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