Phidgets Plug In

Hi,

It would be great if the development could be continued for programming phidgets 8/8/8 , LCD, SERVo and RFID and transferred into Leopard.

See this link :

http://fdiv.net/2007/05/16/phidgets-patches-for-quartz-composer/

Thanks

Steffen

waxtastic's picture
Re: Phidgets Plug In

I started working on this too, but I'll have to wait until August to really dig into this. That's when my university opens again and I can get my hands on the Phidgets there. Not really worth the trouble to work on this until I can test it.

gtoledo3's picture
Re: Phidgets Plug In

Wow.

I've looked at that page before but never went to the phidgets website. Unfriggin believable. So simple! And cheap parts relatively speaking!

waxtastic's picture
Re: Phidgets Plug In

They are alright. I prefer Arduino. Gives me more control and it can run stand-alone. Most of the sensors are cool, although a bit on the expensive side compared to others.

Now if only there was a serial sender patch for QC that would work with Arduino.

Anyway, I've been using some Phidgets with Max/MSP and they are easy to use. Would be nice to have them working in QC. I will try to make that happen once I get my hands on one of the IF kits.

I even made a hack couple of years ago where I combined the Phidgets Cocoa example with a .qtz file. That allowed me to control my composition with the Phidgets, but wasn't really the ideal solution. Been waiting for someone to come up with a working patch. I never could use the one on fdiv since my tiger machine was PowerPC and once I got an intel machine it was already Leopard time.

That would be me and one of my teachers bombarding the fdiv commnents with error messages. :)

videmaniacs's picture
Re: Phidgets Plug In

Hey sounds really cool. I looked at the Arduino aswell. The opportunities are even more great, I agree. And the standalone is a cool (missing) feature.

And agree on the pricing with phidgets. Outside the US they are even more expensive. On the other hand it looks to me, as if the phidgets stuff fits better together and the sensors etc. working hand in hand - so less testing and screwing when you want to get it done.

So I decided to buy some Phidgets stuff. It´s at home already (currently travelling) and I can not wait to play with it :-)).

If we could get the quartz implementation it would be awesome, bcs then we could come up with a solution, where you can work really really interactive with visuals.

I am planning to work with dancers and audience of a Dance Performance and their movements should be triggering the video etc.

Yeah I know, this is overall not really new. The new ideas will be to utilize more than one sensor and also using the phidgets device to give feedback in a non visual way e.g. switching on motors, using servos etc. pretty rough ideas still, I hope we can get the plugin soon :-))

Cheers Steffen

waxtastic's picture
Re: Phidgets Plug In

In case the Phidgets plugin isn't finished in time for your project, you could also pretty easily connect the Phidgets sensors to an Arduino. All of the Phidgets sensors (except the straight to USB ones) just need wires to +5V, ground and analog input.

To make it even simpler, you can get this shield http://www.seeedstudio.com/depot/electronic-brick-arduinoseeeduino-senso... I'm pretty sure that's the same connector that is on the Phidgets. You would need to do code the Arduino though, but it's not that hard.

But as I said on the Arduino topic, the output would be a problem.

videmaniacs's picture
Re: Phidgets Plug In

not too bad. No I do not have a timeline, so either will wait or I will try to program it myself or maybe even try to build a bridge with MAX MSP and output somehow OSC or MIDI into QC.

So quite interested still :-))

Cheers

Steffen

jrs's picture
Re: Phidgets Plug In

I wrote a quick hack to get the phidget led module working in QC and have attached the source code which shouldn't be to hard to adapt to the sensor modules

PreviewAttachmentSize
QCPhidgetLED.zip2.42 MB

cybero's picture
Re: Phidgets Plug In

I downloaded, I compiled, I double clicked the Phidget plugin from the Patch selector dialog pane, I got this as a result - pardon my asking but is this solely due to the fact that this plugin [might well] needs to be dropped in to a QC environment with active Arduino or other relevant open source hardware attached and active ?

See picture below

QCPhidgetPluginException

PreviewAttachmentSize
QCPhidget.png
QCPhidget.png58.28 KB

mr.p's picture
Re: Phidgets Plug In

Are the Phidget Patches still being made? Because they could really help in one of my projects!