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Simple GRID 3D primitivewith scalable dimensions (columns and rows) and access to vertex coordinates (by feeding an input with a structure for instance.... ). This would allow live deformation for grid warping or audio synch, in 3D... I think QC's 3D possibilities are awesome, but it suffers from the very lack of descent 3D tools. |
This could probably be extended to allow importing 3d mesh objects from various formats. I love the "Control-by-structure" idea, especially with a grid.
I agree about the lack of useful 3d tools in QC. Hopefully we'll be able to remedy that given a bit of time :)