Slice RII

This patch would be a Render In Image type patch that would be able to configure multiple outputs for a scene (through settings or an input port), each with corresponding adjustable near and far z clip input parameters.

With some care on the part of the user, this would allow one to construct a scene inside of a render in image that could be output to a stack of sprites, with each one being consecutively blurred more than the last, from front to back, to imitate depth - a pretty common old school animation technique.

It could also be used for other types of volume rendering.

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Select your preferred way to display the comments and click "Save settings" to activate your changes.'s picture
Re: Slice RII

This seems like an expensive way to generate depth blur. Wouldn't it be more on the money to as for a depth-map output image (or Z-map)?

This would give a pixel for pixel indicator of depth. For each pixel in the 3D scene image a corresponding grey scale value in a separate image indicating the distance from camera. The closer the point in the 3D space to camera the more it the corresponding pixel in the depth-map approaches zero.

The depth image then is used (possibly post-processed by other filters) as a mask to the blur filter — giving the required amount of blur for each pixel.

Speaking of depth image I just happened to be looking at these images tonight: kazuki_takamatsu and google images

gtoledo3's picture
Re: Slice RII

Honestly, don't even worry too much about the depth blur part, that's just a bonus. As far as "expense" idk, I have it working without a patch and it's quick, it just sucks to set it up. There are many other reasons why one would want to take rendering slices (like rendering to actual volumetric media).

I understand traditional methods of doing depth blur with a depth image, etc...'s picture
Re: Slice RII

Ok I guess I'm starting to see the potential…

gtoledo3's picture
Re: Slice RII

Thinking about your comment about the depth info, I don't believe that QC can output an appropriate depth channel image with enough resolution that anyone could actually do anything useful.