Starfield Generator / Better Particle System

I want one now!

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.

smokris's picture
Streaky

You can currently kinda use the "Particle System" to do this, if you feed (independent) random generators into the X and Y values.. But the random generators only update when the graph is traversed (every frame), so you get lots of particles with repeated X/Y coordinates, like the attached composition.

However http://www.tml.tkk.fi/~tilmonen/vee/ handles randomness in a modular manner, and evaluates lazily, so that the randomness happens at the time of each particle creation.

I'm thinking of porting VEE to a series of QC patches. (This would be a pretty huge project though.)

PreviewAttachmentSize
StreakyStarfield.qtz4.17 KB

smokris's picture
potlan

This was also requested by potlan --- http://potlan.livejournal.com/388559.html