Starfield Generator / Better Particle System

I want one now!

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smokris's picture

You can currently kinda use the "Particle System" to do this, if you feed (independent) random generators into the X and Y values.. But the random generators only update when the graph is traversed (every frame), so you get lots of particles with repeated X/Y coordinates, like the attached composition.

However handles randomness in a modular manner, and evaluates lazily, so that the randomness happens at the time of each particle creation.

I'm thinking of porting VEE to a series of QC patches. (This would be a pretty huge project though.)

StreakyStarfield.qtz4.17 KB

smokris's picture

This was also requested by potlan ---