Kineme3D

$31.00
Price: $31.00

Kineme3D uses standard OpenGL VBO-assisted rendering. Inside QC, Kineme3D objects will obey Fog, Lighting, 3D Transformations, Trackballs, and even GLSL shaders.

See the Vimeo Kineme3D Collection for some examples.

Credits

Known Issues

  • OS 10.8 introduced changes to the OpenGL calls made in QC's Mesh and Sprite patches. In OS 10.8 and later, a Sprite or Mesh Renderer patch rendered in the same scene and directly before a Kineme3D Object may corrupt the Kineme3D object's triangle buffer.

Workarounds:

  • If possible, modify the rendering order such that 3D Object Renderer is before the Sprite patch, or not immediately following it.
  • Use 3D Plane Generator and 3D Object Renderer in lieu of a Sprite patch.

Unsupported on OS X Mountain Lion (10.8) and above

Please download the trial and make sure it meets your needs before purchasing. Due to bugs in Apple's Quartz Composer framework, we cannot guarantee that Kineme plugins will work properly on Mac OS 10.8 and above. Our focus has shifted to developing Vuo.

Installation Instructions

Place the plugin file in
/Users/[you]/Library/Graphics/Quartz Composer Patches/
(Create the folder if it doesn't already exist.)

Kineme3D Releases

Datesort icon Version Download
2009.01.09 Kineme3D 1.1 10.4 10.5 10.6 Production
2009.12.17 Kineme3D 1.2 10.4 10.5 10.6 Production
2011.04.21 Kineme3D 1.3 10.4 10.5 10.6 10.7 Production
2011.10.22 Kineme3D 1.4 10.4 10.5 10.6 10.7 Production
2011.10.27 Kineme3D 1.5 10.4 10.5 10.6 10.7 Production
2012.07.16 Kineme3D 1.6 10.4 10.5 10.6 10.7 Production
2012.11.28 Kineme3D 1.7 10.4 10.5 10.6 10.7 10.8 Production
2013.02.26 Kineme3D 1.8 10.4 10.5 10.6 10.7 10.8 Production
2013.08.26 Kineme3D 1.9 Download Plugin     Download Compositions 10.4 10.5 10.6 10.7 10.8 Production