10.4

Mac OS X 10.4 (Tiger)

Gravitate And Boundary (Composition by gtoledo3)

Author: gtoledo3
License: (unknown)
Date: 2010.10.20
Compatibility: 10.4, 10.5, 10.6
Categories:
Required plugins:
(none)

This composition is related to a "twitter" back and forth, and I think, a thread from the forum.

Yesterday, there was something being "tweeted" from noboko that involved the SL feedback patch.

Anyway, on seeing the two "retweeted" compositions, I was inspired to rework them to remove them of the feedback patch and make them backwards compatible. Not a fan of the feedback patch.

In doing that, it got me thinking...

This is a node (eg. QC patch) based approach to making a random particle system with moused based gravitation effect and boundaries.

There are a few elements from noboko's posted qtz - the idea of sampling from two random patches initially, looping the offsets back, the control of the phase on the one patch w/ iterator variables.... this is the link to his qtz : http://bit.ly/a7LwCQ

So this is pretty off the cuff, may have errors, I haven't commented it at all, and it has no neighbor or more advanced flocking type rules in place at this point.

Polyspin (Composition by gtoledo3)

Author: gtoledo3
License: (unknown)
Date: 2010.10.09
Compatibility: 10.4, 10.5, 10.6
Categories:
Required plugins:
(none)

This is a composition that:

-Constructs a grid of colored objects, with different controls for color generation.

-Monitors mouse x/y and allows an object to push/pop in Z, and/or spin in x/y or z rotation if the mouse hovers over an object.

-Configures a color crossfade on the object as it returns back to the "home" position of the color grid.

-Controls for force and decay of the hit effect.

-Configurable columns and rows that adjust to the rendering destination.

...and that's the gist of it.

I'm sharing this composition to show a way of using an iterator that will make one or more object parameters change after they are triggered.

I used a modified version of this for this video post:

GL Lighting (Composition by gtoledo3)

Author: gtoledo3
License: (unknown)
Date: 2010.10.08
Compatibility: 10.4, 10.5, 10.6
Categories:
Required plugins:
(none)

This is a composition I came up with in the middle of setting up a shadow method (apart from the built in one) for QC.

I realized it was a pretty good display of some of the functions of the built in Lighting patch. The premise is this - one light is located in front of an object at z=1, another behind at z=-1. This lighting environment rotates around the object, along with a bisector. The composition utilizes a kind of dual box mode and a sprite mode for that.

GT Emboss (Composition by gtoledo3)

Author: gtoledo3
License: (unknown)
Date: 2010.09.29
Compatibility: 10.4, 10.5, 10.6
Categories:
Required plugins:
(none)

This is a mix of a height field from mask with emboss filter, with a blend mode that adds color of the source back in. I've used this extensively for a long time, and thought it might be useful to post.

Stock Patch Linemaker_GT (Composition by gtoledo3)

Author: gtoledo3
License: (unknown)
Date: 2010.08.14
Compatibility: 10.4, 10.5, 10.6
Categories:
Required plugins:
(none)

I'm posting this to show how to do "line structure" style drawing with all stock patches.

This has some provisions for color and thickness as well, so you can have lines of differing color and weight on screen at the same time.

Cube Mapped Texture (Composition by gtoledo3)

Author: gtoledo3
License: (unknown)
Date: 2010.05.09
Compatibility: 10.4, 10.5, 10.6
Categories:
Required plugins:
(none)

This is an example qtz that shows a somewhat low rez texture mapped to a cube, so that it appears to be a correct environment.

This is sort of "delicate", in that the viewpoint needs to be at the center of the cube more or less, to have the illusion work.

reactive feedback glitch (Composition by dust)

Author: dust
License: MIT
Date: 2010.05.06
Compatibility: 10.4, 10.5, 10.6
Categories:
Required plugins:
(none)

so im not sure if the video glitch effect is still cool or not but nor do i care because i think the glitch is cool. so this is a video take from my i sight of my x wife singing in just vocals to melody she wrote. i took the melody and glitched it up and turned it into heavy bassline for an electro glitch track i made. so i wanted a video that reflects the vocal and bassline glitches.

to use this file just add you movie file. i added a separate solo drum track and this is key to getting an effect like this as the glitcheeenes is running off the peak amplitude from the audio spectrum.

don't know if this will help anyone but find it a great way to mess up a static shot from the isight.

Impossible Machine (Composition by gtoledo3)

Author: gtoledo3
License: (unknown)
Date: 2010.05.02
Compatibility: 10.4, 10.5, 10.6
Categories:
Required plugins:
(none)

This composition shows how to create a cube system using Iteration, LFO's, Interpolation, and 3 point lighting.

There are many type of movement available by manipulating the input parameters.

jumping (Composition by gtoledo3)

Author: gtoledo3
License: (unknown)
Date: 2010.05.02
Compatibility: 10.4, 10.5, 10.6
Categories:
Required plugins:
(none)

This composition shows how to construct "jumping" lines out of sprites, textured with a gaussian gradient that appear as though they squish as they reach a given boundary, then bounce from that boundary.

There are controls that change the size, pace, interpolation, line weight, phase control, and some other parameters.

JavaScript Map Function with Interpolatable Curves (Composition by dust)

Author: dust
License: MIT
Date: 2010.03.26
Compatibility: 10.4, 10.5, 10.6
Categories:
Required plugins:
(none)

here is a javascript interpolator or mapping function. it doesn't have its own time base as this is just to scale numbers. so it will not generate but it does map. why do you need this if apple interpolator works fine. maybe your inquisitive like i am as i seem to do a lot of interpolating plus the curve feature is exposed so you can interpolate a curve overtime. does that make since interpolate your interpolator curve ?

well maybe you want ease out or in a little longer for a specific period of time or more or less than you can draw a cubic or quadratic curve etc... if you set the curve to zero it is linear. so ironically i'm using an interpolator to generate a range of 0-127 integers so i can map that range down to a -1 to 1 float range with some simple javascript logic based on powers of 10.

im thinking i will do a javascript smooth later with its own time base so it will smooth and generate numbers ? maybe a hermite interpolator or something is not in QC. paul bourke has lots of wonderful interpolation examples on his site is this stuff interests you.