10.4

Mac OS X 10.4 (Tiger)

Gravitate And Boundary (Composition by gtoledo3)

Author: gtoledo3
License: (unknown)
Date: 2010.10.20
Compatibility: 10.4, 10.5, 10.6
Categories:
Required plugins:
(none)

This composition is related to a "twitter" back and forth, and I think, a thread from the forum.

Yesterday, there was something being "tweeted" from noboko that involved the SL feedback patch.

Anyway, on seeing the two "retweeted" compositions, I was inspired to rework them to remove them of the feedback patch and make them backwards compatible. Not a fan of the feedback patch.

In doing that, it got me thinking...

This is a node (eg. QC patch) based approach to making a random particle system with moused based gravitation effect and boundaries.

There are a few elements from noboko's posted qtz - the idea of sampling from two random patches initially, looping the offsets back, the control of the phase on the one patch w/ iterator variables.... this is the link to his qtz : http://bit.ly/a7LwCQ

So this is pretty off the cuff, may have errors, I haven't commented it at all, and it has no neighbor or more advanced flocking type rules in place at this point.

Polyspin (Composition by gtoledo3)

Author: gtoledo3
License: (unknown)
Date: 2010.10.09
Compatibility: 10.4, 10.5, 10.6
Categories:
Required plugins:
(none)

This is a composition that:

-Constructs a grid of colored objects, with different controls for color generation.

-Monitors mouse x/y and allows an object to push/pop in Z, and/or spin in x/y or z rotation if the mouse hovers over an object.

-Configures a color crossfade on the object as it returns back to the "home" position of the color grid.

-Controls for force and decay of the hit effect.

-Configurable columns and rows that adjust to the rendering destination.

...and that's the gist of it.

I'm sharing this composition to show a way of using an iterator that will make one or more object parameters change after they are triggered.

I used a modified version of this for this video post:

GL Lighting (Composition by gtoledo3)

Author: gtoledo3
License: (unknown)
Date: 2010.10.08
Compatibility: 10.4, 10.5, 10.6
Categories:
Required plugins:
(none)

This is a composition I came up with in the middle of setting up a shadow method (apart from the built in one) for QC.

I realized it was a pretty good display of some of the functions of the built in Lighting patch. The premise is this - one light is located in front of an object at z=1, another behind at z=-1. This lighting environment rotates around the object, along with a bisector. The composition utilizes a kind of dual box mode and a sprite mode for that.

GT Emboss (Composition by gtoledo3)

Author: gtoledo3
License: (unknown)
Date: 2010.09.29
Compatibility: 10.4, 10.5, 10.6
Categories:
Required plugins:
(none)

This is a mix of a height field from mask with emboss filter, with a blend mode that adds color of the source back in. I've used this extensively for a long time, and thought it might be useful to post.

Stock Patch Linemaker_GT (Composition by gtoledo3)

Author: gtoledo3
License: (unknown)
Date: 2010.08.14
Compatibility: 10.4, 10.5, 10.6
Categories:
Required plugins:
(none)

I'm posting this to show how to do "line structure" style drawing with all stock patches.

This has some provisions for color and thickness as well, so you can have lines of differing color and weight on screen at the same time.