10.5

Mac OS X 10.5 (Leopard)

Video Interaction (Composition by matthewalexanderspolar)

Author: matthewalexande...
License: (unknown)
Date: 2010.11.19
Compatibility: 10.4, 10.5, 10.6
Categories:
Required plugins:
(none)

This project was for a Visual Programming Class at Ohio University. It was my first real quartz application.

The intent of this assignment is to create an interactive, random and self-sustaining application that will take a live video feed and react accordingly to the motion and audio. Random colors, movements, fades and other effects will be incorporated to create an interesting composition that is never repeating.

Release: KinectTools, v0.2

Release Type: Production
Version: 0.2
Release Notes

Changes since KinectTools 0.1

  • Works in 32bit and 64bit mode.
  • Fixed crash when stopping and restarting composition.
  • Fixed depth image orientation.
  • Applied gamma curve and alpha channel to depth image. (For a given pixel, alpha transparent == Kinect couldn't determine depth.)
  • Added sample composition.

Known Issues

  • Color fringes on RGB image.
  • The USB driver is still dropping a lot of frames (so the effective framerate is about half what it could be).
  • Doesn't handle multiple Kinects simultaneously.

Art-Net Tools

$15.00
$15.00

Kineme Art-Net Tools provides two patches for interacting with Art-Net devices:

  • ArtDmx Sender Patch --- Broadcasts a structure of DMX values to the specified IP Network, Sub-Net, and Universe.
  • ArtDmx Receiver Patch --- Receives broadcast DMX values from the specified Sub-Net and Universe.

Download the 7-day trial below, or buy a license now.

step sequencer (Composition by dust)

Author: dust
License: MIT
Date: 2010.11.14
Compatibility: 10.5, 10.6
Categories:
Required plugins:
(none)

here is a simple step sequencer / trigger that takes a variable bpm input.

it produces the same results as coges step trigger/seq patch although simplified and derived from different math.

basically i take the number 15/bpm gives you your 16th note duration which is used to delay a signal counter.

this works beautiful in unity as i am able to sync up lots of tracks.

qc hiccups a bit if your messing with the editor while its running.

probably best to use something like this for visuals rather than music.

GLSL-Vignette (Composition by gtoledo3)

Author: gtoledo3
License: (unknown)
Date: 2010.11.14
Compatibility: 10.4, 10.5, 10.6
Categories:
Required plugins:
(none)

This is a GLSL shader that creates a vignette effect.

It takes advantage of the GLSL smoothstep function. It's adapted from the example here: http://www.geeks3d.com/20091020/shader-library-lens-circle-post-processi...

Gravitate And Boundary (Composition by gtoledo3)

Author: gtoledo3
License: (unknown)
Date: 2010.10.20
Compatibility: 10.4, 10.5, 10.6
Categories:
Required plugins:
(none)

This composition is related to a "twitter" back and forth, and I think, a thread from the forum.

Yesterday, there was something being "tweeted" from noboko that involved the SL feedback patch.

Anyway, on seeing the two "retweeted" compositions, I was inspired to rework them to remove them of the feedback patch and make them backwards compatible. Not a fan of the feedback patch.

In doing that, it got me thinking...

This is a node (eg. QC patch) based approach to making a random particle system with moused based gravitation effect and boundaries.

There are a few elements from noboko's posted qtz - the idea of sampling from two random patches initially, looping the offsets back, the control of the phase on the one patch w/ iterator variables.... this is the link to his qtz : http://bit.ly/a7LwCQ

So this is pretty off the cuff, may have errors, I haven't commented it at all, and it has no neighbor or more advanced flocking type rules in place at this point.

Red Danger (Game) (Composition by Tap5a)

Author: Tap5a
License: (unknown)
Date: 2010.10.19
Compatibility: 10.5, 10.6
Categories:
Required plugins:
(none)

I did this for my software studies course assignment. We were supposed to use Processing but I wanted to try making some interactive piece with Quartz Composer.

It uses Image Pixel patch for collision detection. I realized it's really not a good way to do it because it's so slow but it works somehowly. So if somebody knows a better way to do it I'm more than happy to know :D

Felt Tip (Composition by gtoledo3)

Author: gtoledo3
License: (unknown)
Date: 2010.10.14
Compatibility: 10.5, 10.6
Categories:
Required plugins:
(none)

This composition shows a way of creating a stylized line drawing patch that can create drawings that look like organic drawings done with a marker.

It requires v002 Dilate and GL Tools.

Polyspin (Composition by gtoledo3)

Author: gtoledo3
License: (unknown)
Date: 2010.10.09
Compatibility: 10.4, 10.5, 10.6
Categories:
Required plugins:
(none)

This is a composition that:

-Constructs a grid of colored objects, with different controls for color generation.

-Monitors mouse x/y and allows an object to push/pop in Z, and/or spin in x/y or z rotation if the mouse hovers over an object.

-Configures a color crossfade on the object as it returns back to the "home" position of the color grid.

-Controls for force and decay of the hit effect.

-Configurable columns and rows that adjust to the rendering destination.

...and that's the gist of it.

I'm sharing this composition to show a way of using an iterator that will make one or more object parameters change after they are triggered.

I used a modified version of this for this video post:

GL Lighting (Composition by gtoledo3)

Author: gtoledo3
License: (unknown)
Date: 2010.10.08
Compatibility: 10.4, 10.5, 10.6
Categories:
Required plugins:
(none)

This is a composition I came up with in the middle of setting up a shadow method (apart from the built in one) for QC.

I realized it was a pretty good display of some of the functions of the built in Lighting patch. The premise is this - one light is located in front of an object at z=1, another behind at z=-1. This lighting environment rotates around the object, along with a bisector. The composition utilizes a kind of dual box mode and a sprite mode for that.