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10.5Mac OS X 10.5 (Leopard) Kali (Composition by gtoledo3)
This uses the Kali fractal equation from fragmentarium, rejiggered into working in GLSL 120. In order to get a milder look, back down on the color values. Licensed under GPL/LGPL. (edit: .01, vert shader bugfix). Ducks Fractal (Composition by gtoledo3)
This is a conversion of a 2D system from fragmentarium, to GLSL #120, licensed under GPL/LGPL :-) Icosahedron (fast) (Composition by gtoledo3)
This is a speed-optimized version of the Icosahedron shader posted here: ( http://kineme.net/composition/gtoledo3/Icosahedron ). What remains is basically the depth equation...licensed under GPL/LGPL. Pseudo Klienian Menger (Composition by gtoledo3)
To paraphrase my icosahedron post (http://kineme.net/composition/gtoledo3/Icosahedron), I was checking out the source for fragmentarium (http://syntopia.github.com/Fragmentarium/ ...licensed under GPL/LGPL ) , and setup the shaders to work in QC. This is an Pseudo Klienian Menger fractal running in QC's glsl shader patch. It's fairly slow, so don't expect it to be a real time thing at high quality settings. :-) It's a little snappier than the icosahedron... I'd guess it could be made to run faster by making the lighting and color routines simpler. Icosahedron (Composition by gtoledo3)
I was checking out the source for fragmentarium (http://syntopia.github.com/Fragmentarium/ ...licensed under GPL/LGPL ) , and setup the shaders to work in QC. This is an Icosahedron fractal running in QC's glsl shader patch. It's fairly slow, so don't expect it to be a real time thing at high quality settings. :-) |