10.6

Mac OS X 10.6 (Snow Leopard)

fragDepth (Composition by gtoledo3)

Author: gtoledo3
License: Public Domain
Date: 2012.10.20
Compatibility: 10.5, 10.6, 10.7, 10.8
Categories:
Required plugins:
KinectTools

I was reading an OpenGL forum last night, and it became obvious that many people think you can't mix the results of a scene created with a fragment shader with objects created with vertices (like a Sphere or Cube, in QC world).

This composition shows how to write to gl_FragDepth, so that your scene can depth test against other geometry rendered in the scene. Specifically, it uses a Kinect input, in the most basic way possible, to make it very obvious how to tweak to your liking. Note that my hand is in front of the teapot in the sample image, while the rest of me is behind it. This is depth testing with the most basic kinect output image.

The same principle can be applied to stuff that's done programmatically in the fragment shader by taking whatever value represents the depth of the objects, and writing that to gl_FragDepth, usually with some number massaging.

(Thanks to cwright for showing me gl_FragDepth some years back.)

Evil Particle (Composition by itaru)

Author: itaru
License:
Date: 2012.10.12
Compatibility: 10.6
Categories:
Required plugins:
_1024_ParticleWarfare, Kineme CVTools

It lets you detect edges of your input video or image and emit evil particles from the edges. I haven't really checked compatibility except my personal setup, OS X 10.6.8 and Quartz Composer 4.0. Hopefully it will work with other configuration too.

more info: http://www.itaru.org/ilog/2012/10/11/evil-particle/

Release: Serial IO, v1.0

Release Type: Production
Version: 1.0
Release Notes

Changes since Serial IO 0.2

  • Released source code on GitHub.

Release: AudioTools, v1.1

Release Type: Production
Version: 1.1
Release Notes

Source code available on GitHub.

Changes since AudioTools 1.0

  • Added "Channels" input to the Kineme Audio Input patch, for specifying which channels to analyze (feature request).
  • Tested on 10.8.

Credits

@gtoledo3 (http://qctwit.blogspot.com/) commissioned the development of the Audio Embedded File patches.

Release: DataTools, v1.2

Release Type: Production
Version: 1.2
Release Notes

Source code is available on GitHub.

Changes since DataTools 1.1

  • Fixed DTMultiExpressionPath so that underscores, logical and, and logical or no longer throw exceptions on use.

Known Issues

Kineme StructureTools, Kineme Value Historian, and Kineme Spooky must be uninstalled to use Kineme DataTools.

Release: MultitouchPatch, v1.1

Release Type: Production
Version: 1.1
Release Notes

Changes since MultitouchPatch 1.0

  • Fixed MultitouchPatch so that output structure retains events in the order received. (feature request)
  • Fixed MultitouchPatch so that the output structure's key values are no longer integers, and thus compatible with the Structure Key Member patch.
  • Tested on 10.8.

stripe animations (Composition by dust)

Author: dust
License:
Date: 2012.09.03
Compatibility: 10.6, 10.7, 10.8
Categories:
Required plugins:
(none)

so i was checking out gt's blog... i made it about 4 posts in to an article about cool animated gif's. http://qctwit.blogspot.com/2012/07/cool-gifs.html... i thought some of these are cool like the title stated and that it might be fun to make some similar style animations in qc... this is what i came up with. thanks for the inspiration gt ;)

i like the one with the boxes, it kind of makes a cool illusion type of effect. not sure what perceptual illusion it is but i like how the inner box becomes the background for a moment. the parametric klien patch that is my answer to the figure 8 torus posted on gt's blog and the grid noise patch is sort of ment to look how a striped sheet looks when tossed to cover a bed.

its almost endless the variations of these that could be made easily if the mesh importer was working properly for me. here are 5 i thought where cool looking. next maybe i might make a height field one not sure ;)

See video
See video
See video
See video

"Ashima" Vertex Noise with Lighting and Texture (Composition by gtoledo3)

Author: gtoledo3
License:
Date: 2012.09.01
Compatibility: 10.5, 10.6, 10.7, 10.8
Categories:
Required plugins:
(none)

Per the conversation here: http://kineme.net/forum/DevelopingCompositions/Environmentmapsandvertexn...

I decided to put together an example over morning coffee.

This is a GLSL shader that "intercepts" the lighting position, diffuse, specular, and shininess, etc., and basically just sets up a Blinn-Phong model lighting using that info - so Lighting patch controls can be used as expected.

Then I added the popular "ashima arts" perlin noise implementation that's been kicking around that I've been seeing in the frag shaders, but placed in the vertex shader - so that there's some tweakable exposure (though I don't really recommend it) instead of just invoking the default noise function.

Release: FileTools, v1.1

Release Type: Production
Version: 1.1
Release Notes

Changes since FileTools 1.0

  • Incorporated the PDF Renderer patch, which was formerly a standalone plugin. Be sure to remove PDFRenderer.plugin before installing FileTools 1.1.
  • Tested on 10.8.

Release: KinemeCore, v0.6.0

Release Type: Production
Version: 0.6.0
Release Notes

Changes since KinemeCore 0.5.2

  • "Full screen on startup" option re-enabled.
  • Fixed crash on 10.8 when using non-linear noodles.
  • Added preference to select folder where crash files are saved. (feature request)
  • Tested on 10.8.

Known Issues

  • plugin installation assistant crashes on 10.7; disabled.
  • spotlight importer doesn't install automatically on 10.7 (but you can manually copy it to /Library/Spotlight)
  • syncing with the kineme.net composition repository doesn't work; disabled
  • reporting crashes to kineme.net doesn't work; disabled
  • stepping the viewer frame-by-frame doesn't work on 10.7; disabled. (On 10.8, frame stepping is a native QC Editor feature.)
  • "slim title bars" feature doesn't work; disabled
  • editor scroll bar tweaks don't work; disabled