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10.7save xml plugin (Composition by dust)
here is a couple of simple little plugins that save and read xml data. the test case is to save a mesh float4 down to file and read it back in. your not limited to float4's it should save and read any structure from qc although i have only tested with a mesh file. src and plugins included.... sculpty gesture wip (Composition by dust)
this is an open cl sculpture patch. included is a parametric sphere which you can set to variable resolutions for different level of quality. scroll x is rotate y... scroll y is rotate x...and two finger rotate is rotate z.... pinch changes z depth. by deeding the mesh back into itself it is possible to sculpt on all sides etc.... grass scene (Composition by dust)
just a simple mesh grass and tree scene, utilizing mesh filters and noise to create animations in an otherwise static scene. I'm getting a solid 60fps with both mesh and wire images combined. you might want to take out the wire images to speed things up or to add etc... mesh files made with maya and attached. Release: FileTools, v1.0
Release Type:
Production
Version:
1.0
Release Notes
Changes since FileTools 0.4
Kinect Flow Dancers (Composition by dust)
Video 1: is a demo if my daughter playing with the 2d sim. Video 2: is me playing around with the 3d reactive sim. Video 3: is my first attempt 3 years ago at making a smoke dancer with a 3d model. Video 4: is an early attempt with the kinect. included in the attachment is a 3D reactive fluid mesh (Video 2) and 2d billboard style (Video 1)... enjoy. |