10.4

Results for 10.4

Cube Illusion (Composition by gtoledo3)

Cube Illusion cube illusion.png cube illusion.qtz ...

Composition - gtoledo3 (3508) - 2012-01-12 11:36 - 0 comments - 0 attachments

Starfield Parallax (Composition by smokris)

Starfield Parallax A demonstration of a few concepts: Generating, manipulating, cropping, and rendering an image with infinite dimensions Using the mouse to drag an object ...

Composition - smokris (858) - 2011-11-02 11:46 - 1 comment - 0 attachments

Dither Circles (Composition by gtoledo3)

Dither Circles I was looking at Toneburst's port of a webGL crosshatch shader, and I thought the idea of writing different fragment colors and maybe shapes, depending on luminance, ...

Composition - gtoledo3 (3508) - 2011-10-08 16:17 - 3 comments - 0 attachments

GLSL Mixer (Composition by gtoledo3)

GLSL Mixer This is a shader example that shows how to interpolate two textures using GLSL. It's handy as a destination that one can write to and mix directly at the renderer. ...

Composition - gtoledo3 (3508) - 2011-09-30 12:28 - 3 comments - 0 attachments

Reaction Diffusion Dual Mode (Composition by gtoledo3)

Reaction Diffusion Dual Mode Awhile back, I posted a reaction diffusion kernel that was in a Cinder library example, setup in QC to have the feedback loops that need to happen to make ...

Composition - gtoledo3 (3508) - 2011-09-30 11:48 - 1 comment - 0 attachments

chromadepth (Composition by gtoledo3)

chromadepth This is a glsl chroma depth shader; if you're familiar with the core image "heat map" style pixel filter, you're thinking along the right lines, except ...

Composition - gtoledo3 (3508) - 2011-09-26 21:10 - 0 comments - 0 attachments

flownoise (Composition by gtoledo3)

flownoise GLSL implementation of 2D "flow noise" as presented by Ken Perlin and Fabrice Neyret at Siggraph 2001. (2D simplex noise with analytic derivatives and in-plane ...

Composition - gtoledo3 (3508) - 2011-09-26 20:20 - 5 comments - 0 attachments

M-Audio Trigger Finger MIDI (Composition by farinuts)

M-Audio Trigger Finger MIDI This is a clip that provides MIDI control for the M-Audio Trigger Finger device. I'd been tearing my hair out trying to get the pads configured - ...

Composition - farinuts (2) - 2011-05-21 13:10 - 0 comments - 0 attachments

Mouse Trap (Composition by dust)

Mouse Trap the plugin is called mouse mover it shows up your library as mouse trap. input_x and input_y need to be in pixels. left button down and up should be pulsed in etc.. ...

Composition - dust (1641) - 2011-03-11 12:11 - 10 comments - 0 attachments

CI Normal Map_gtII (Composition by gtoledo3)

CI Normal Map_gtII This is a companion to the other normal map filter, that samples from more pixels than CINormalMap_gt to make it's normal map from heightfield. Included is ...

Composition - gtoledo3 (3508) - 2011-01-24 06:02 - 0 comments - 0 attachments

CINormalMap_gt (Composition by gtoledo3)

CINormalMap_gt This is a core image filter that takes a greyscale heightfield (bump map) image, and outputs a normal map, in the style of nVidia Normal Map Filter plugin for photoshop, ...

Composition - gtoledo3 (3508) - 2011-01-18 20:41 - 8 comments - 0 attachments

Video Interaction (Composition by matthewalexanderspolar)

Video Interaction This project was for a Visual Programming Class at Ohio University. It was my first real quartz application. The intent of this assignment is to create an ...

Composition - matthewalexande (1) - 2010-11-19 23:10 - 0 comments - 0 attachments

GLSL-Vignette (Composition by gtoledo3)

GLSL-Vignette This is a GLSL shader that creates a vignette effect. It takes advantage of the GLSL smoothstep function. It's adapted from the example here: ...

Composition - gtoledo3 (3508) - 2010-11-14 14:25 - 0 comments - 0 attachments

Gravitate And Boundary (Composition by gtoledo3)

Gravitate And Boundary This composition is related to a "twitter" back and forth, and I think , a thread from the forum. Yesterday, there was something being ...

Composition - gtoledo3 (3508) - 2010-10-20 13:19 - 6 comments - 0 attachments

Polyspin (Composition by gtoledo3)

Polyspin This is a composition that: -Constructs a grid of colored objects, with different controls for color generation. -Monitors mouse x/y and allows an object to push/pop ...

Composition - gtoledo3 (3508) - 2010-10-09 08:52 - 1 comment - 0 attachments

GL Lighting (Composition by gtoledo3)

GL Lighting This is a composition I came up with in the middle of setting up a shadow method (apart from the built in one) for QC. I realized it was a pretty good display of some ...

Composition - gtoledo3 (3508) - 2010-10-07 23:03 - 0 comments - 0 attachments

GT Emboss (Composition by gtoledo3)

GT Emboss This is a mix of a height field from mask with emboss filter, with a blend mode that adds color of the source back in. I've used this extensively for a long time, and ...

Composition - gtoledo3 (3508) - 2010-09-29 10:30 - 23 comments - 0 attachments

Stock Patch Linemaker_GT (Composition by gtoledo3)

Stock Patch Linemaker_GT I'm posting this to show how to do "line structure" style drawing with all stock patches. This has some provisions for color and thickness ...

Composition - gtoledo3 (3508) - 2010-08-14 07:51 - 5 comments - 0 attachments

Cube Mapped Texture (Composition by gtoledo3)

Cube Mapped Texture This is an example qtz that shows a somewhat low rez texture mapped to a cube, so that it appears to be a correct environment. This is sort of ...

Composition - gtoledo3 (3508) - 2010-05-08 23:28 - 0 comments - 0 attachments

reactive feedback glitch (Composition by dust)

reactive feedback glitch so im not sure if the video glitch effect is still cool or not but nor do i care because i think the glitch is cool. so this is a ...

Composition - dust (1641) - 2010-05-06 10:27 - 10 comments - 0 attachments