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10.4Stock Patch Linemaker_GT (Composition by gtoledo3)Composition Title: Stock Patch Linemaker_GTI'm posting this to show how to do "line structure" style drawing with all stock patches. This has some provisions for color and thickness as well, so you can have lines of differing color and weight on screen at the same time.
Cube Mapped Texture (Composition by gtoledo3)Composition Title: Cube Mapped TextureThis is an example qtz that shows a somewhat low rez texture mapped to a cube, so that it appears to be a correct environment. This is sort of "delicate", in that the viewpoint needs to be at the center of the cube more or less, to have the illusion work.
reactive feedback glitch (Composition by dust)Composition Title: reactive feedback glitch
so im not sure if the video glitch effect is still cool or not but nor do i care because i think the glitch is cool. so this is a video take from my i sight of my x wife singing in just vocals to melody she wrote. i took the melody and glitched it up and turned it into heavy bassline for an electro glitch track i made. so i wanted a video that reflects the vocal and bassline glitches. to use this file just add you movie file. i added a separate solo drum track and this is key to getting an effect like this as the glitcheeenes is running off the peak amplitude from the audio spectrum. don't know if this will help anyone but find it a great way to mess up a static shot from the isight.
Impossible Machine (Composition by gtoledo3)Composition Title: Impossible MachineThis composition shows how to create a cube system using Iteration, LFO's, Interpolation, and 3 point lighting. There are many type of movement available by manipulating the input parameters.
jumping (Composition by gtoledo3)Composition Title: jumpingThis composition shows how to construct "jumping" lines out of sprites, textured with a gaussian gradient that appear as though they squish as they reach a given boundary, then bounce from that boundary. There are controls that change the size, pace, interpolation, line weight, phase control, and some other parameters.
JavaScript Map Function with Interpolatable Curves (Composition by dust)Composition Title: JavaScript Map Function with Interpolatable Curveshere is a javascript interpolator or mapping function. it doesn't have its own time base as this is just to scale numbers. so it will not generate but it does map. why do you need this if apple interpolator works fine. maybe your inquisitive like i am as i seem to do a lot of interpolating plus the curve feature is exposed so you can interpolate a curve overtime. does that make since interpolate your interpolator curve ? well maybe you want ease out or in a little longer for a specific period of time or more or less than you can draw a cubic or quadratic curve etc... if you set the curve to zero it is linear. so ironically i'm using an interpolator to generate a range of 0-127 integers so i can map that range down to a -1 to 1 float range with some simple javascript logic based on powers of 10. im thinking i will do a javascript smooth later with its own time base so it will smooth and generate numbers ? maybe a hermite interpolator or something is not in QC. paul bourke has lots of wonderful interpolation examples on his site is this stuff interests you.
DLSSynth AU Component QC Plug-In. (Composition by dust)Composition Title: DLSSynth AU Component QC Plug-In.this is a Roland DLS synthesizer plugin for quartz composer. DLS stands for "downloadable sound font" this plugin loads apples default DLS component and runs it through a spatial reverb unit. more of these to come soon. i'm working on a component host plugin for qc as well, that eventually will let you host audio units, record audio, add effect units plus do 3d spatial mix downs. the next step for me is to make some core audio unit node plugins that can be strung together as well as make some basic components for sine waves, square waves, etc.... so this is just the basic initial exploration into using quartz composer with core audio units. it seems to work good, but be careful of overloading the plugin or you will get bad frame rates. i suggest using the pulse patch. check out the example....hit the space bar to make music. i built this plugin for my computer in 10.6 x86_64 but audio components are much older than QC so you will be able to build the source to what ever machine your running. V2..... custom path. your bank path looks like this. /Folder/AnyPlace/Any/File.dls make sure to include the file and extension. kDLSSynth AU Component Player. So this version is more of a generic AU DLSSynth player. The bank path is fully working and tested with a .dls file. The synth still loads up system with the original Roland DLS System Synth. Enter a path to your custom DLS or SoundFont bank and viola you got a QC Sampler. In order to load your custom DLSSynth you need to stop the viewer and start it again in order for the Plugin to load a new DLS. try my custom DLS Scratch kit. i would make lots more of these DLS Synths but I want to add more features to the plugin. Like component loading from a path and multiple configurable Effect Units.
Massacre (Composition by gtoledo3)Composition Title: MassacreI'm more of a comedy movie guy :) This is an effect that I thought was fairly interesting, and potentially useful though in amateur film production scenarios. It gives a pretty convincing effect of being in a "blood bath". I almost feel like I have to put disclaimers on it, because the effect looks kind of horrific.
Release: KinemeCorePlugin, v0.1
Release Type:
Production
Version:
0.1
Release Notes
Have you grown weary of seeing cwright's incomprehensibly cool transparent editor screenshots? Are you tired of wishing your QC Editor would get out of your way, instead of getting in your face? If you answered yes to any of those questions, the KinemeCore Plugin might be just for you. As Seen At NAB2008! ;)
The KinemeCore Plugin enables several modifications to the Quartz Composer Editor UI, including private patch exposure, snap-to-grid, toolbar removal, fullscreen editors, fullscreen viewers on startup, non-floating patch creators, slim and non-existent scroll bars, transparent windows, and much much more. Everything you need to get started on QC-Development Bliss. This public release offers numerous performance improvements over the previous betas, as well as some more polished transitions and modifications. It also removes the KinemeCore Framework dependancy, removes the Sparkle dependancy, and has less start-up overhead. This plugin doesn't affect your compositions in any way. What it does affect is how you make them. There are still a couple Rough Edges; some of the modifications are pretty invasive, and there's not much more that can be done, unfortunately :( But there's always more room for additional changes, so feel free to fire questions, complaints, and additional features our way, and we'll see what we can do. We're also in need of a much cooler about-box icon; if you're talented with paintshop, feel free to submit your artwork (512x512 or larger, please). Your artwork could be featured in a future update! [edit: oops, forgot one link last reference. Sorry about that. Now it's fixed!] [ more » ]
Release: YUV Color, v0.2
Release Type:
Production
Version:
0.2
Release Notes
A public release of the YUV Color patch, updated to work on Leopard. This version fixes some timing issues that would cause the patch to execute needlessly when the inputs didn't change. This will provide marginally higher performance for compositions using this patch (probably immeasurable though). It also autoupdates old compositions to use the newer patch object; This was necessary because we've changed some internals that would otherwise break it. [ more » ] |