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waveform lines (Composition by dust)
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waveform lines
here are some waveform visualizations. they show you how you can use kineme's audio tools to generate waveform from a stock line patch. the inspiration for this ...
Composition - dust (1692) - 2012-04-27 17:40 - 8 comments - 0 attachments
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Outdoor Scene (Composition by gtoledo3)
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Outdoor Scene
This is a scene made with QuartzComposer. I wanted the geometry to be as minimalistic as possible and still convey the feel of an outdoor setting on 3 axes.
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Composition - gtoledo3 (3700) - 2012-02-23 16:29 - 4 comments - 0 attachments
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Cube Illusion (Composition by gtoledo3)
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Cube Illusion
cube illusion.png
cube illusion.qtz ...
Composition - gtoledo3 (3700) - 2012-01-12 12:36 - 0 comments - 0 attachments
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Starfield Parallax (Composition by smokris)
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Starfield Parallax
A demonstration of a few concepts:
Generating, manipulating, cropping, and rendering an image with infinite dimensions
Using the mouse to drag an object ...
Composition - smokris ◆ (899) - 2011-11-02 12:46 - 1 comment - 0 attachments
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Dither Circles (Composition by gtoledo3)
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Dither Circles
I was looking at Toneburst's port of a webGL crosshatch shader, and I thought the idea of writing different fragment colors and maybe shapes, depending on luminance, ...
Composition - gtoledo3 (3700) - 2011-10-08 17:17 - 3 comments - 0 attachments
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GLSL Mixer (Composition by gtoledo3)
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GLSL Mixer
This is a shader example that shows how to interpolate two textures using GLSL. It's handy as a destination that one can write to and mix directly at the renderer. ...
Composition - gtoledo3 (3700) - 2011-09-30 13:28 - 3 comments - 0 attachments
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Reaction Diffusion Dual Mode (Composition by gtoledo3)
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Reaction Diffusion Dual Mode
Awhile back, I posted a reaction diffusion kernel that was in a Cinder library example, setup in QC to have the feedback loops that need to happen to make ...
Composition - gtoledo3 (3700) - 2011-09-30 12:48 - 1 comment - 0 attachments
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chromadepth (Composition by gtoledo3)
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chromadepth
This is a glsl chroma depth shader; if you're familiar with the core image "heat map" style pixel filter, you're thinking along the right lines, except ...
Composition - gtoledo3 (3700) - 2011-09-26 22:10 - 0 comments - 0 attachments
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flownoise (Composition by gtoledo3)
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flownoise
GLSL implementation of 2D "flow noise" as presented
by Ken Perlin and Fabrice Neyret at Siggraph 2001.
(2D simplex noise with analytic derivatives and in-plane ...
Composition - gtoledo3 (3700) - 2011-09-26 21:20 - 5 comments - 0 attachments
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M-Audio Trigger Finger MIDI (Composition by farinuts)
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M-Audio Trigger Finger MIDI
This is a clip that provides MIDI control for the M-Audio Trigger Finger device.
I'd been tearing my hair out trying to get the pads configured - ...
Composition - farinuts (2) - 2011-05-21 14:10 - 1 comment - 0 attachments
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Mouse Trap (Composition by dust)
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Mouse Trap
the plugin is called mouse mover it shows up your library as mouse trap.
input_x and input_y need to be in pixels. left button down and up should be pulsed in etc..
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Composition - dust (1692) - 2011-03-11 13:11 - 10 comments - 0 attachments
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CI Normal Map_gtII (Composition by gtoledo3)
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CI Normal Map_gtII
This is a companion to the other normal map filter, that samples from more pixels than CINormalMap_gt to make it's normal map from heightfield.
Included is ...
Composition - gtoledo3 (3700) - 2011-01-24 07:02 - 0 comments - 0 attachments
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CINormalMap_gt (Composition by gtoledo3)
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CINormalMap_gt
This is a core image filter that takes a greyscale heightfield (bump map) image, and outputs a normal map, in the style of nVidia Normal Map Filter plugin for photoshop, ...
Composition - gtoledo3 (3700) - 2011-01-18 21:41 - 8 comments - 0 attachments
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Video Interaction (Composition by matthewalexanderspolar)
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Video Interaction
This project was for a Visual Programming Class at Ohio University. It was my first real quartz application.
The intent of this assignment is to create an ...
Composition - matthewalexande (1) - 2010-11-20 00:10 - 0 comments - 0 attachments
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GLSL-Vignette (Composition by gtoledo3)
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GLSL-Vignette
This is a GLSL shader that creates a vignette effect.
It takes advantage of the GLSL smoothstep function. It's adapted from the example here: ...
Composition - gtoledo3 (3700) - 2010-11-14 15:25 - 0 comments - 0 attachments
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Gravitate And Boundary (Composition by gtoledo3)
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Gravitate And Boundary
This composition is related to a "twitter" back and forth, and I think , a thread from the forum.
Yesterday, there was something being ...
Composition - gtoledo3 (3700) - 2010-10-20 14:19 - 6 comments - 0 attachments
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Polyspin (Composition by gtoledo3)
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Polyspin
This is a composition that:
-Constructs a grid of colored objects, with different controls for color generation.
-Monitors mouse x/y and allows an object to push/pop ...
Composition - gtoledo3 (3700) - 2010-10-09 09:52 - 1 comment - 0 attachments
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GL Lighting (Composition by gtoledo3)
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GL Lighting
This is a composition I came up with in the middle of setting up a shadow method (apart from the built in one) for QC.
I realized it was a pretty good display of some ...
Composition - gtoledo3 (3700) - 2010-10-08 00:03 - 0 comments - 0 attachments
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GT Emboss (Composition by gtoledo3)
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GT Emboss
This is a mix of a height field from mask with emboss filter, with a blend mode that adds color of the source back in. I've used this extensively for a long time, and ...
Composition - gtoledo3 (3700) - 2010-09-29 11:30 - 23 comments - 0 attachments
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Stock Patch Linemaker_GT (Composition by gtoledo3)
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Stock Patch Linemaker_GT
I'm posting this to show how to do "line structure" style drawing with all stock patches.
This has some provisions for color and thickness ...
Composition - gtoledo3 (3700) - 2010-08-14 08:51 - 5 comments - 0 attachments