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10.6Release: VideoTools, v1.0
Release Type:
Production
Version:
1.0
Release Notes
Provides QuickTime-free live Firewire video capture, using libdc1394 2.x. Supports any IIDC/DCAM-compliant Firewire camera. Cameras Tested Successfully
(see also dc1394's camera list) Known Issues
Release: GL Tools, v1.6
Release Type:
Production
Version:
1.6
Release Notes
Changes since 1.5
Thanks to @toneburst, @gtoledo3, and @cybero for help sorting this out.
The Chaos Game (Composition by Raconteur)Composition Title: The Chaos GameAs a learning exercise I decided to put together a QC version of Michael Barnsley's Chaos Game. The game is simple. Take an equilateral triangle with each vertex colored differently. I used red for the apex, green for the lower left, and blue for the lower right. Then specify a random point. From that point, choose a random vertex and plot the point half-way from the starting point to the vertex. Choose another random vertex, and plot the point half-way between the last point and the new vertex. Repeat across n iterations. Usually the guess of what this will produce is either "a mess" or "a triangle", but, as Michael Barnsley discovered, it creates a beautiful fractal known as the Sierpinski Triangle, which is a fractalization of equilateral triangles. Here is the comp. MUCH THANKS to cybero, smokris, gtoledo3, jersmi, and everyone else who chimed in, and stuck with me through a painful learning curve. I'd love to hear any comments, enhancements, optimizations, etc. that anyone has to offer. One thing I tried to do, since the QC work I am doing at work involves creation of componentry, was to create macros, and reusable bits. Please feel free to cannibalize this thing and use whatever you'd like in your own work. Cheers, Chris Release: GL Tools, v1.5
Release Type:
Production
Version:
1.5
Release Notes
Changes since GLTools 1.4
Release: Alpha Blend Mode, v1.0
Release Type:
Production
Version:
1.0
Release Notes
This plugin adds an "Alpha" option to the Blending menu of most Consumer patches. Useful to draw nice antialiased GL Lines, for example. (This feature was part of GLTools up through version 1.4.)
hex2color (Composition by .lov.)Composition Title: hex2colorhex2color macro makes RGB color from 6 character hex string (WebColor) with javascript. MouseGraph (Composition by .lov.)Composition Title: MouseGraphA simple composition, draw lines like the mouse moves, draws a circle when mouse not moved after 1sec. Inspired by: http://iographica.com/ Requires:
Mesh Iterator by Structure - Normals (Composition by cybero)Composition Title: Mesh Iterator by Structure - NormalsIterates a structure derived from .DAE files normals members. DAE structure member is fed from Structure Index patch to Mesh Iterator, with the Structure Member count providing an Iterations count inside the macro. Resulting render is an iterated 3d render of the meshes normals. The attached demo uses both Mesh Iterator by Structure - Vertices and Mesh Iterator by Structure - Normals. The DAE file - from collada.org, has also been uploaded so you can properly run the demo in full. Mesh Iterator by Structure - Vertices (Composition by cybero)Composition Title: Mesh Iterator by Structure - VerticesIterates a structure derived from .DAE files vertices members. DAE structure member is fed from Structure Index patch to Mesh Iterator, with the Structure Member count providing an Iterations count inside the macro. Resulting render is an iterated 3d render of the meshes vertices. The attached demo uses both Mesh Iterator by Structure - Vertices and Mesh Iterator by Structure - Normals. The DAE file - from collada.org, has also been uploaded so you can properly run the demo in full.
Mesh Iterator by Structure - Wireframe (Composition by cybero)Composition Title: Mesh Iterator by Structure - WireframeIterates a structure derived from .DAE files. DAE structure member is fed from Structure Index patch to Mesh Iterator, with the Structure Member count providing an Iterations count inside the macro. Resulting render is a full, iterated 3d render. The attached demo uses bothMesh Iterator by Structure - Wireframe and Mesh Iterator by Structure - Full. The DAE files - one authored by me and the other from collada.org have also been uploaded so you can properly run the demo in full. |