Kineme3D

Release: Kineme3D, v1.9

Release Type: Production
Version: 1.9
Release Notes

Changes since Kineme3D 1.8

  • Added keyed structure output to the Vertex Structure With Object patch.
  • Added keyed structure input to the 3D Object with Vertex Structure patch.
  • Fixed crash when running the Mesh Blender patch in Resolume Arena.

Known Issues

  • OS 10.8 introduced changes to the OpenGL calls made in QC's Mesh and Sprite patches. In OS 10.8 a Sprite or Mesh Renderer patch rendered in the same scene and directly before a Kineme3D Object may corrupt the Kineme3D object's triangle buffer.

Workarounds:

  • If possible, modify the rendering order such that 3D Object Renderer is before the Sprite patch, or not immediately following it.
  • Use 3D Plane Generator and 3D Object Renderer in lieu of a Sprite patch.

Release: Kineme3D, v1.8

Release Type: Production
Version: 1.8
Release Notes

Changes since Kineme3D 1.7

  • New 3D Vertex Structure to Object patch.
  • Update 3D Object Blend to blend UV coordinates in addition to vertices.

Known Issues

  • OS 10.8 introduced changes to the OpenGL calls made in QC's Mesh and Sprite patches. In OS 10.8 a Sprite or Mesh Renderer patch rendered in the same scene and directly before a Kineme3D Object may corrupt the Kineme3D object's triangle buffer.

Workarounds:

  • If possible, modify the rendering order such that 3D Object Renderer is before the Sprite patch, or not immediately following it.
  • Use 3D Plane Generator and 3D Object Renderer in lieu of a Sprite patch.

Release: Kineme3D, v1.7

Release Type: Production
Version: 1.7
Release Notes

Changes since Kineme3D 1.6

  • New 3D Object to Vertex Structure patch
  • Added FBX animation support to 3D Object Loader patch (commissioned by @franz)
  • Added "Animation Length" output to the 3D Object Loader patch
  • Added "Polygon Mode" settings to 3D Object Renderer and 3D Object Structure Renderer patches

Known Issues

  • OS 10.8 introduced changes to the OpenGL calls made in QC's Mesh and Sprite patches. In OS 10.8 a Sprite or Mesh Renderer patch rendered in the same scene and directly before a Kineme3D Object may corrupt the Kineme3D object's triangle buffer.

Workarounds:

  • If possible, modify the rendering order such that 3D Object Renderer is before the Sprite patch, or not immediately following it.
  • Use 3D Plane Generator and 3D Object Renderer in lieu of a Sprite patch.

Release: Kineme3D, v1.6

Release Type: Production
Version: 1.6
Release Notes

Changes since Kineme3D 1.5

  • Added "Swap Axis" input to the Kineme3DObjectLoader patch (feature request)
  • Added "Close U" & "Close V" inputs to the Kineme3DParametricSurface patch (feature request)
  • Added "Draw Face Normals" input to the Kineme3DObjectRenderer and Kineme3DObjectStructureRenderer patch
  • Fixed crash when attempting to load geometry with large amounts of unused vertices
  • Added 9 new mesh inputs to the Kineme3DMeshBlender patch, for a total of 17 (commissioned by @franz)
  • Updated to FBXSDK 2012.2
  • Updated to Open Asset Import 2.0.863

Release: Kineme3D, v1.5

Release Type: Production
Version: 1.5
Release Notes

Changes since Kineme3D 1.4

  • Added ability to load models containing duplicate object names (such as .dae models exported from Google SketchUp).

Release: Kineme3D, v1.4

Release Type: Production
Version: 1.4
Release Notes

Changes since Kineme3D 1.3

  • Added Normalize All input to 3D Object Loader to normalize the entire model when it contains multiple objects. (The existing Normalize input normalized each object in the model separately.)

Release: Kineme3D, v1.3

Release Type: Production
Version: 1.3
Release Notes

Changes since Kineme3D 1.2

(beta v20100307)

  • Fixed issue when rendering inside Render In Image (save/restore array buffer binding)
  • Fixed a potential crash condition when loading corrupt .md2 files.
  • Switched .obj, .dxf, .3ds, and .dae file loading from FBXSDK to Open Asset Import.
  • Added support for a bunch of other formats provided by Open Asset Import.

(beta v20100312)

  • Fixed crash when attempting to load meshes with no 3D geometry.
  • Updated drag-and-drop mesh loading to reflect new formats.

(new)

  • Added object names as structure keys for 3D Object Loader patch's Objects output port.
  • Fixed some intermittent crashes when using .fbx files.
  • Fixed crash when attempting to load models with no texture coordinates.

Thanks

Thanks to @gtoledo3 for his work on the structure explode.qtz sample composition.

Release: Kineme3D, v20100312

Release Type: Beta
Version: 20100312
Release Notes

Changes since last beta

  • Fixed crash when attempting to load meshes with no 3D geometry.
  • Updated drag-and-drop mesh loading to reflect new formats.

Release: Kineme3D, v20100307

Release Type: Beta
Version: 20100307
Release Notes

Changes since Kineme3D 1.2

  • Fixed issue when rendering inside Render In Image (save/restore array buffer binding)
  • Fixed a potential crash condition when loading corrupt MD2 files.
  • Switched .obj, .dxf, .3ds, and .dae file loading from FBXSDK to Open Asset Import. (After the last FBXSDK update totally broke .3ds loading again I gave up on it. It's still around just to load .fbx meshes, though.)
  • Added support for a bunch of other formats provided by Open Asset Import. Largely untested so far.

Release: Kineme3D, v1.2

Release Type: Production
Version: 1.2
Release Notes

Changes since Kineme3D 1.1

New Features:

  • Parametric Surface patch
  • Height Field patch
  • Drag-and-drop meshes onto the Composition Editor

Updates:

  • Updated to most recent Autodesk FBX SDK, which:
    • solves issues regarding multi-object placement in 3DS meshes.
    • solves issues regarding object scaling in 3DS meshes.
    • slightly improves performance of loading OBJ meshes.
  • Improved performance of smoothing and normals calculations.
  • Improved performance of mesh normalization.
  • Improved performance of mesh blending.
  • Improved performance when rendering static meshes.
  • Improved performance when rendering meshes that are regenerated every frame.
  • Fixed issue wherein some degenerate meshes would cause the smoother to crash.
  • Fixed issue with license key activation when running Quartz Composer in 64-bit mode.
  • Fixed issue with incorrect simplification of some FBX meshes.
  • Fixed issue with incorrect global displacement of some FBX meshes.
  • Fixed occasional stability issues when inside a Render In Image environment.