Kineme3D
Release Type:
Production
Version:
1.9
Release Notes
Changes since Kineme3D 1.8
- Added keyed structure output to the
Vertex Structure With Object patch.
- Added keyed structure input to the
3D Object with Vertex Structure patch.
- Fixed crash when running the
Mesh Blender patch in Resolume Arena.
Known Issues
- OS 10.8 introduced changes to the OpenGL calls made in QC's Mesh and Sprite patches. In OS 10.8 a
Sprite or Mesh Renderer patch rendered in the same scene and directly before a Kineme3D Object may corrupt the Kineme3D object's triangle buffer.
Workarounds:
- If possible, modify the rendering order such that
3D Object Renderer is before the Sprite patch, or not immediately following it.
- Use
3D Plane Generator and 3D Object Renderer in lieu of a Sprite patch.
Release Type:
Production
Version:
1.8
Release Notes
Changes since Kineme3D 1.7
- New
3D Vertex Structure to Object patch.
- Update
3D Object Blend to blend UV coordinates in addition to vertices.
Known Issues
- OS 10.8 introduced changes to the OpenGL calls made in QC's Mesh and Sprite patches. In OS 10.8 a
Sprite or Mesh Renderer patch rendered in the same scene and directly before a Kineme3D Object may corrupt the Kineme3D object's triangle buffer.
Workarounds:
- If possible, modify the rendering order such that
3D Object Renderer is before the Sprite patch, or not immediately following it.
- Use
3D Plane Generator and 3D Object Renderer in lieu of a Sprite patch.
Release Type:
Production
Version:
1.7
Release Notes
Changes since Kineme3D 1.6
- New
3D Object to Vertex Structure patch
- Added FBX animation support to
3D Object Loader patch (commissioned by @franz)
- Added "Animation Length" output to the
3D Object Loader patch
- Added "Polygon Mode" settings to
3D Object Renderer and 3D Object Structure Renderer patches
Known Issues
- OS 10.8 introduced changes to the OpenGL calls made in QC's Mesh and Sprite patches. In OS 10.8 a
Sprite or Mesh Renderer patch rendered in the same scene and directly before a Kineme3D Object may corrupt the Kineme3D object's triangle buffer.
Workarounds:
- If possible, modify the rendering order such that
3D Object Renderer is before the Sprite patch, or not immediately following it.
- Use
3D Plane Generator and 3D Object Renderer in lieu of a Sprite patch.
Release Type:
Production
Version:
1.6
Release Notes
Changes since Kineme3D 1.5
- Added "Swap Axis" input to the
Kineme3DObjectLoader patch (feature request)
- Added "Close U" & "Close V" inputs to the
Kineme3DParametricSurface patch (feature request)
- Added "Draw Face Normals" input to the
Kineme3DObjectRenderer and Kineme3DObjectStructureRenderer patch
- Fixed crash when attempting to load geometry with large amounts of unused vertices
- Added 9 new mesh inputs to the
Kineme3DMeshBlender patch, for a total of 17 (commissioned by @franz)
- Updated to FBXSDK 2012.2
- Updated to Open Asset Import 2.0.863
Release Type:
Production
Version:
1.5
Release Notes
Changes since Kineme3D 1.4
- Added ability to load models containing duplicate object names (such as .dae models exported from Google SketchUp).
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