Kineme3D
Release Type:
Production
Version:
1.4
Release Notes
Changes since Kineme3D 1.3
- Added Normalize All input to
3D Object Loader to normalize the entire model when it contains multiple objects. (The existing Normalize input normalized each object in the model separately.)
Release Type:
Production
Version:
1.3
Release Notes
Changes since Kineme3D 1.2
(beta v20100307)
- Fixed issue when rendering inside Render In Image (save/restore array buffer binding)
- Fixed a potential crash condition when loading corrupt .md2 files.
- Switched .obj, .dxf, .3ds, and .dae file loading from FBXSDK to Open Asset Import.
- Added support for a bunch of other formats provided by Open Asset Import.
(beta v20100312)
- Fixed crash when attempting to load meshes with no 3D geometry.
- Updated drag-and-drop mesh loading to reflect new formats.
(new)
- Added object names as structure keys for
3D Object Loader patch's Objects output port.
- Fixed some intermittent crashes when using .fbx files.
- Fixed crash when attempting to load models with no texture coordinates.
Thanks
Thanks to @gtoledo3 for his work on the structure explode.qtz sample composition.
Release Type:
Beta
Version:
20100312
Release Notes
Changes since last beta
- Fixed crash when attempting to load meshes with no 3D geometry.
- Updated drag-and-drop mesh loading to reflect new formats.
Release Type:
Beta
Version:
20100307
Release Notes
Changes since Kineme3D 1.2
- Fixed issue when rendering inside Render In Image (save/restore array buffer binding)
- Fixed a potential crash condition when loading corrupt MD2 files.
- Switched .obj, .dxf, .3ds, and .dae file loading from FBXSDK to Open Asset Import. (After the last FBXSDK update totally broke .3ds loading again I gave up on it. It's still around just to load .fbx meshes, though.)
- Added support for a bunch of other formats provided by Open Asset Import. Largely untested so far.
Release Type:
Production
Version:
1.2
Release Notes
Changes since Kineme3D 1.1
New Features:
Parametric Surface patch
Height Field patch
- Drag-and-drop meshes onto the Composition Editor
Updates:
- Updated to most recent Autodesk FBX SDK, which:
- solves issues regarding multi-object placement in 3DS meshes.
- solves issues regarding object scaling in 3DS meshes.
- slightly improves performance of loading OBJ meshes.
- Improved performance of smoothing and normals calculations.
- Improved performance of mesh normalization.
- Improved performance of mesh blending.
- Improved performance when rendering static meshes.
- Improved performance when rendering meshes that are regenerated every frame.
- Fixed issue wherein some degenerate meshes would cause the smoother to crash.
- Fixed issue with license key activation when running Quartz Composer in 64-bit mode.
- Fixed issue with incorrect simplification of some FBX meshes.
- Fixed issue with incorrect global displacement of some FBX meshes.
- Fixed occasional stability issues when inside a Render In Image environment.
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