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Release: Particle Tools, v0.1
Release Type:
Production
Version:
0.1
Release Notes
This is the first public release of our "Particle Tools". This set of patches provides an object-oriented interface for building dynamic particle systems. Screenshots after the break. [Note: If you're a beta tester and not a Kineme3D Alpha tester, please delete
Installation InstructionsPlace the plugin file in |
Hi all,
I don't know what i'm doing wrong. But when I try to open this patch I get this message errors > (null): Patch with name "ParticleParticlePatch" is missing
I have the ParticleTools (v 0.1) plugin in the patch folder. My system is Lion. Can someone help me please?
@marcofilipevieira: the ParticleTools release on this page is really old, and, if you're running QC Lion, probably isn't being loaded at all since it doesn't support 64-bit mode (which is the default in Lion).
Please go to http://kineme.net/downloads and download the latest version of ParticleTools, and, when using this plugin, run QC in 32-bit mode.
Where does the red 3d grid come from?? I can see that it is effect by the particle scene object but I can't see where the red or shape comes from.
The cube comes from the "generate faces" Javascript (Steve can whip up really interesting javascript along these lines, imo), which is connected to the "Collider:Triangle".
The red lines come from the "Show Region Boxes" setting on the "Particle Render: Standard" patch.
Oh yeah... btw, there is a source folder in the Particle Tools 0.3 trz download, with example compositions that I would think you would definitely want to look at if you are interested in Particle Tools.
I forgot about this thread! Warm fuzzy feelings happen when I see the thing with the gravity warp plane and the spout of water. What a mind blower that was to see for the first time!
(The last two screenshots make use of the (currently unreleased) Kineme 3D Plugin.)
AWESOME !!!!! knm , you rock !!! thanks smokris.... so many options, will take me ages to masterize...
Wow, this looks exciting...
alx
Quartz Composer Blog: http://machinesdontcare.wordpress.com
Music Site: http://www.toneburst.net
Any chance of being able to texture particles in a future update? Lots of the particle effects I really like depend on being able texture the particles with some nice pictures (or video).
alx
Quartz Composer Blog: http://machinesdontcare.wordpress.com
Music Site: http://www.toneburst.net
it's on the todo list, don't worry. we're just totally crushed by a few large projects going on at the moment (hence the infrequent updates too :/ )
I'm glad it's on the (no doubt growing by the day) list, anyway. :)
alx
Quartz Composer Blog: http://machinesdontcare.wordpress.com
Music Site: http://www.toneburst.net
Me too :)
Yea Yea Yea Yea Yea!!!!! let's make a kineme Party(cle)
More toys to play with! I think I might be able to find good use for this.. if so expect to see it performing tricks soon :D
smokris, is there a way to "freeze" the particles motion, or reduce their speed to a very minimum ? i haven't found the option and the speed setting doesn't seem to change anything.
these patches respect the timebase, so I think setting the timebase to a constant will freeze the particles.
time freeze works (all particles stops) time speed up works as well (multiply patch time *2) time slow motion doesn't work (patch time *0.1 for instance)
any ideas on how to have very slow speed particles ?
EDITED: sorted with a Particles Opetrator / Object velocity ....
Great, great plugin guys !
Slowmo with the integrator patch !
well, it does work with integrator, effectively. and also with a patch time multiplier.
The only thing to keep in mind, or it won't work -tested twice- is that when you change the timebase to external, you have to stop the calculation, and resart the comp.
is it a superadmin option or a new feature on the site ?
right now, it's a superadmin feature (for security reasons). But! smokris is working on configuring a drupal plugin as we speak to embed videos for all registered users. :)
Ok, the plugin is working now --- you can embed videos from a variety of sources, including vimeo and youtube (complete list of supported sources: http://drupal.org/project/video_filter ).
Just use the code
[video:URL]
and paste in the URL from the normal video-watching page ("http://vimeo.com/1149847" for example).It's a cool new features ! thanks for the update on the compose tips page too !
my god...This look awesome...WWDC every week to have release like this !...:) Triple Thanks kineme......! yanomano.
Hi thank for this other great plugin :) but i've tried ti use it and i'm going in this error message from QC :
[ console logs removed by admin. ]
i've put the plugin in the Quartz composer plugin folder in my root library but seems dont work. additionaly i've tried to compile the plugin but with no seccesful
here i'm on imac intel core duo 2
put the plugin in the qc patches folder, not plugins see here: http://kineme.net/HowToInstallCustomQuartzComposerPatches (first thing to click on this site before asking any questions)
sorry for the error log but i don't see any edit button and sorry again for my mismatch i was believe that this is a plugin , no a custom patch.
I think there's a edit under the post for you. if you'd like, I can try to put it in a scroll box so it's smaller.
This is actually a plugin, but it uses apple's internal API (the "Unofficial API"), so it has to go in the Patches folder... their wording is a bit wonky I guess.
Thanks for the help Chris :) About the error log: i dont see any edit button under my post..or better i see it now only in this my reply (sorry for my bad english)
the plugin goes in Quartz Composer Patches, not Quartz Composer PlugIns.
The plugin isn't likely to compile out of the box, since it includes some kineme3D bindings that only a few people have. You can remove the patches with "Kineme3D" in them (only a collider patch for now) and try again, and it should work.
This looks cool, but the only plug I find is called "Kineme Particle", neither the renderer nor anything else show up... Am I just to plain stupid to install or is there something I missed?
The search function in QC doesn't always pick up the Kineme patches, I've noticed. Have you tried manually scrolling through the list?
alx
Quartz Composer Blog: http://machinesdontcare.wordpress.com
Music Site: http://www.toneburst.net
Yes I have - scrolled down to the renderers and there was nothing....
we brand all our plugins, so searching for patches with the category "Kineme" should turn them up. We don't follow the built-in conventions ("Tool" "Environment" "Renderer" etc) because we don't want people to mistake our (unsupported) patches for legitimate apple ones if they run into problems. On Tiger, a lot of people whined to Apple about Our mistakes, and that wasn't helpful for apple or us.
Better yet, don't search at all, but manually browser the whole patch list -- they show how contiguously, so it should be easy to spot.
Thanks a lot! Found them now. I guess I was relying too much on the search function.
One nice addition would be a 3D object attractor (via KnM 3D) with "stick to face/vertex" behaviour. see this: http://fr.youtube.com/watch?v=BWV4N-ZcDJg
I have seen some attractors... but doesn't this look like it is using openCV to track the face? Like it is a blend of the two things....
it is a blended technique, of course, with obviously lots of hand correcting the results. I think this effect can however be achieved with VEE and a bit of tweaking.
hey everyone. i would like to know how to make the particles spawn from a video plane and hinherite the video texture? is it possible to add something to change the particle emitter shape maybe to somthing other than a small plane something similiar to this: http://www.scriptspot.com/bobo/mxs5/pflow/pflow_inheritUV_Tut_Teapot.jpg
thank you
The built-in particle emitter can't do anything like this. It's very limited.
One of our unannounced for-profit projects is rectifying some of this, but we're not at liberty to discuss it more at this point (agreements and whatnot)
Right now the Kineme Particle Tools emitter is only able to emit particles within a specified cubic volume. However the underlying framework is extensible such that it could interact with the upcoming Kineme 3D release, and emit particles along a mesh surface as you've described.
We might be able to bundle this feature in with the Particle Tools v0.3 release.
allright the ill have to wait for 0.3 release then mean while i'll keep playing with the random object location. it would be really nice to add a feature like structure position to the particle emitter this way i could place a structured 3d object (via text file exported from my program) with the particles
I use maya and it has "particle goal", means, there is xyz for emitter and all the particle will got to a target xyz points. Is there a way where we can shoot particle to a set target? thanks for all your help to this non-coder QC entrant.
maya nDynamics ;)
right now, you can't. It is one of my top-wanted feature.
Using the combination of the
Object: Gravitate
patch andForce: Damping
patch, you can approximate this effect.Object: Gravitate
to the scene, and position it where you'd like the 'goal' to be. Set epsilon (ε) to be slightly larger than its default value --- this specifies the dead-zone surrounding the gravitational epicenter, in which particles will not be affected by the gravitate object.Force: Damping
to the scene, so that the particles eventually come to rest within the epicenter.See attached composition for demo.
thank you so much for this wonderful example. this is really helping
Thank you, I just did not see this, It is really helpful.