Release: WiiMote Control, v0.2

Release Type: Production
Version: 0.2
Release Notes

This update to the WiiMote Control Patch fixes a bug where Quartz Composer would crash on startup if Bluetooth is disabled. This happens due to a bug in the DarWiinRemote framework, so the fix is simply a work-around at a higher level.

WiiMote Control Patch, v0.2 [ More info on this patch ] Universal Binary

AttachmentSize
WiiMoteControlPatch-0.2.zip42.9 KB
WiiMoteControlPatch-0.2-src.zip75.29 KB

Leopard, Working with Work Around.

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Hey, I have an unofficial version of v0.2 with nunchuck support, and I've found that I have been able to use the thing in Leopard.

At first, the Wiimote correctly pared with QC, but refused to update in the view. I managed to work around this problem, by creating an LFO, setting it to occilate between near zero values, then adding these values to the output of the Wiimote patch. This leads me to believe that the patch itself is working correctly, but is not sending the correct refresh signals to QC.

cwright picturerefresh

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Make sure the patch is attached to a consumer patch (a red patch). If that's already in place, try reconnecting. Sometimes it connects incompletely -- it's relatively unstable still...

As for "refresh signals" -- that's not quite how QC works :) Don't worry, when it connects fully, this patch works as expected (except for the classic controller)

[P.S. this is the tiger version -- if you got the 0.2 + nunchuk support version from http://softpixel.com/~cwright/programming/Quartz/, you should throw it out and get the Leopard public beta on this site somewhere -- the one you have is over a year old, and again, for Tiger only]

Sprite/Billboard (at least) wont update w/out mouse movement

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In Leopard, if I tie a particle patch to the wiimote, communication between the wiimote and the particle patch works fine. If, however, I tie it to a billboard or a sprite, nothing happens to them by default. I've found, though, that if I interact with the macbook's touchpad -while- Im moving the wiimote, the data from the wiimote comes through.

Any thoughts?

Actually, update: It needs some sort of other hardware interrupt it seems. When I tie webcam input to the sprite (instead of no image or a static image), the sprite gets continually updated by the wiimote.

cwright picturesample

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Post a sample composition that exhibits this, and I'll try to take a look when I'm working more on the WiiMote patch.

Re: sample

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I just haven't got that error anymore, anyway it was a composition with only the wiiMote patch, the error appeared just after the connection (which failed ). Thanks