Beta

Beta

Release: WiiMote Control, v20071221

Release Type: Beta
Version: 20071221
Release Notes

A bunch of stability improvements come with this release of the WiiMote patch.

Connect and Disconnect are now fairly stable; There's at least one hard-to-track bug left (you'll see a "NSCFNumber doesn't respond to selector 'start'" exception sometimes, where something is getting released before it should), but many of the outstanding bugs are now handled. Thanks to all the Beta testers for submitting dozens of Crash Logs that helped me isolate many of these issues.

There have been 94759301 requests for better stability with this patch; Hopefully this helps :)

Other fixes: rumble and led state is updated properly on reconnect now, and you can create a patch after you delete the first one (before, creating a single one prevented you from creating more until you quit QC and restarted)

[PS, it's also built for 64-bit cpus now too]

Release: Serial IO, v20071219

Release Type: Beta
Version: 20071219
Release Notes

This update to the Serial IO beta addresses a few issues in the 20071218 beta.

Multiple patches should now be able to share the same device without causing the "Device or Resource Busy" messages. Hopefully it'll allow input and output to the same device from different patches.

It's also built against a 10.4 target, so it runs on Tiger without "_open$UNIX2003 symbol not found" errors.

Serial Devices are now closed when patches are deallocated.

Logging is a bit more uniform. Please continue to include Console.app output when reporting success or failure.

Otherwise, the interface is identical.

Release: TuioClient, v20071219

Release Type: Beta
Version: 20071219
Release Notes

This is a Leopard port of the Tuio Client patch from Tiger. It's totally untested. Have fun. We're probably not going to maintain this very much...

[Edit: this is deprecated. The original reacTIVision developers released a native (non-Java) Tuio Client QC plugin --- see http://mtg.upf.edu/reactable/?software --- please use that instead. ]

Release: Serial IO, v20071218b

Release Type: Beta
Version: 20071218b
Release Notes

This quick update for the Serial IO patch allows it to work on Tiger. A small plist setting was incorrect, which caused it to not load.

Sorry about that.

Release: Serial IO, v20071218

Release Type: Beta
Version: 20071218
Release Notes

This is the first release of our Serial IO Plugin.

This plugin offers two new patches: Serial Input and Serial Output.

They're totally untested (I couldn't find any serial devices here at work to experiment with), so their output is extremely verbose. Please test it a bit, and tell us if they worked, or if they didn't, and what Console.app says afterwards.

If they work, please let us know that too; that way we can disable some of the messages to make them smaller and faster, for better performances.

Release: GL Tools, v20071215

Release Type: Beta
Version: 20071215
Release Notes

Hot on the heels of yesterday's Beta, we have 1 new patch, and a couple bug fixes. Enter GLLogicOp. (Now, with a Tiger build!)

GL Logic Op allows you to modify the Logic Operation used when rendering. This is kind of like "Blend Mode" on Steroids. With this, you have 16 possible operations to choose from:

Clear, Set, Copy (Default), Copy Inverted, No Operation (lame ;), Invert, And, Not And, Or, Not Or, eXclusive Or, Equiv, And Reverse, And Inverted, Or Reverse, and Or Inverted.

This provides for some interesting pixel effects. If you make something cool-looking, please post a screenshot for all to see :)

Bug Fixes: * GL Field of View now preserves the matrix, so stuff layered higher than it won't look wonky. * GL Grid now doesn't cook the U/V coords. To enable the 'Don't Cook the Coords' mode, set the U/V inputs to a negative number. They default to -1 for newly created patches, so it should Just Work. * Some cosmetic changes for descriptions and names.

Release: GL Tools, v20071214

Release Type: Beta
Version: 20071214
Release Notes

This GL Tools beta adds the Depth Buffer Alpha Threshold Patch.

This new patch causes rendering subpatches to not write to the depth buffer when writing transparent pixels below a specified threshold. This helps achieve better depth sorting with existing GL patches.

Feature suggested by CoreMelt.

You may get a "halo" of pixels near the transition; there's nothing we can really do about this that I'm aware of.

This plugin is also smaller than the previous version: Apparently "Clean All" in XCode doesn't really mean "delete all intermediate build results", so some stale unused stuff was in the previous version that had accumulated due to some testing...

Release: KinemeCorePlugin, v20071212

Release Type: Beta
Version: 20071212
Release Notes

Lots of changes. Persistent settings and more tweaks than I can shake a stick at.

Let's see ... You can make the viewer window transparently backgrounded, you can shrink or eliminate the scrollbars in the editor, you can make the viewer window always on top, you can force the viewer to start up in fullscreen mode (for better performances ;), you can shrink the title bars, you can kind of full-screen the editor (still working on a better implementation of this), and it doesn't check for updates automatically on startup, until I trust sparkle a little bit more. (with the recent site upgrade, the auto-update cast is empty anyways, so there's no harm even if you do run it and it turns out to be buggy).

I think I'm going to start a TV show called 'Pimp My QC' or something...

[edit: updated to guard against the bug amos mentioned. Forgot a check. Sorry.]

Release: KinemeCoreFramework, v20071212

Release Type: Beta
Version: 20071212
Release Notes

Some small API changes to better support upgrading. Added some audio infrastructure (not currently used), and some very basic 3D port stuff (also not used -- soon! :)

You'll normally get this as port of the KinemeCore Plugin, so don't worry about picking it up here unless you see weird messages in Console.app, or the KinemeCore Plugin fails to load for some reason (if this happens, please let me know what the console log says.)

If you want to install this manually, you'll need to place it in /Library/Frameworks/

Release: GL Tools, v20071212

Release Type: Beta
Version: 20071212
Release Notes

This update to GLTools adds in a Grid Generator and Renderer. Unlike the GLSL Grid patch, you are free to modify the vertexes on the generated grid directly.

It's a little difficult to understand at first, so I'll probably make a demo composition shortly.