KnM 3D Noise + apple's built in Lighting

franz's picture

Hi, i just noticed that applying a KnM 3D noise patch on a FBX object doesn't work well inside a Lighting macro patch. The normals seem to be messed up, and all the faces show dark.

Does ne1 hit this issue ? Is there a workaround ?

thxx

franz's picture
Re: KnM 3D Noise + apple's built in Lighting

solved. the problem was coming from my side. sorry