Production

Production

PerformanceInspector

$25.00
$25.00

PerformanceInspector is an advanced profiling tool for Quartz Composer. Unlike the built-in profiling tools, PerformanceInspector performs a patch-by-patch analysis of the performance of your compositions while they're running, providing you with detailed information on which patches, exactly, are slowing your composition down.

Download the 7-day trial below, or buy a license now.

PerformanceInspector is not compatible with Mac OS X 10.6 Snow Leopard.

Release: PerformanceInspector, v1.0

Release Type: Production
Version: 1.0
Release Notes

Initial release.

Release: KinemeCore, v0.3

Release Type: Production
Version: 0.3
Release Notes

This update to KinemeCore provides numerous enhancements and bug fixes. This update is recommended for all users of KinemeCore 0.2 to fix a potentially critical bug that could prevent QC from launching.

  • We've fixed the error in KinemeCore 0.2
  • SafetyNet -- intercepts Quartz Composer crashes, and attempts to save your open compositions to the desktop.
  • CrashReporter -- automatically finds QC-related crashes, and allows you to submit them (with notes) when you start up QC.
  • Sleep prevention -- menu item to prevent system sleep (useful if you're using QC editor as a visualizer)
  • Fixed infinite recursion crash with some display setups
  • Fixed full screen editor "don't display again" check box
  • Fixed editor windows sometimes getting resized to 0x0 when toggling full screen editor

KinemeCore 0.2 had a bug with modified scroll bars. Either through error or accident, a portion of one of the functions that performed this was erased, without triggering any errors while compiling. This was discovered (with the help of a few submitted crash reports, rather coincidentally) and subsequently corrected in this version. Deepest apologies to those affected.

Release: KinemeCore, v0.2

Release Type: Production
Version: 0.2
Release Notes

This update to KinemeCore provides numerous enhancements and bug fixes.

Note: We've been notified of some big problems with this release and have temporarily removed it. Updated version coming soon.

  • SafetyNet -- intercepts Quartz Composer crashes, and attempts to save your open compositions to the desktop.
  • CrashReporter -- automatically finds QC-related crashes, and allows you to submit them (with notes) when you start up QC.
  • Sleep prevention -- menu item to prevent system sleep (useful if you're using QC editor as a visualizer)
  • Fixed infinite recursion crash with some display setups
  • Fixed full screen editor "don't display again" check box
  • Fixed editor windows sometimes getting resized to 0x0 when toggling full screen editor

Release: Particle Tools, v0.3

Release Type: Production
Version: 0.3
Release Notes
ParticleTools only works in 32-bit mode.
  • New Colliders:
    • Added "Collider: Kineme3D Object" patch — collides against the surface of a Kineme3D mesh
    • Added "Collider: Quad" patch — collides against a single quad; easier to use than the "Collider: Triangle Structure" patch
  • New Renderers:
    • Added "Render: Structure" patch — outputs a structure suitable for GLTools
    • Added "Render: Kineme3D Objects" patch — renders a Kineme3D Object at every particle
    • Added "Render: Textured" patch — simple renderer which adds support for a single texture
    • Added "Render: VBO" patch — renders points, lines, triangles, or quads
  • New Objects:
    • Added "Object: Boid" patch — implements the Craig W. Reynolds boid algorithm
    • Added "Object: Gravitate" patch — implements particle-to-particle inverse-square gravitation
  • Added "Backface Culling" option for all colliders
  • Some performance optimizations
  • Fixed compatibility with PerformanceInspector
  • Fixed "Motion: Shear" setting when using "Render: Standard"
  • Fixed ports to allow publishing and use with "Input Splitter" and "(De)Multiplexer" as a Virtual Port
  • Fixed crash related to updating Settings panels while the composition is stopped
  • Fixed crash related to removing a live object from the Scene or an Emitter
  • Fixed crash related to removing a live object from an Emitter of Emitters
  • Fixed rendering of collision meshes when using "Render: Standard"
  • Improved force rendering — more forces now honor the Color property
  • Renamed most patches to be more intuitive and to take up less space in the composition editor

Help guide the future of ParticleTools by participating in our usability poll.

Release: Kineme3D, v1.1

Release Type: Production
Version: 1.1
Release Notes

Several bugs in VDMX and other environments were addressed, many memory leaks were fixed, some bugs with blending and simplifying were fixed.

Release: File Tools, v0.2

Release Type: Production
Version: 0.2
Release Notes

This is an update of File Tools, a patch set for loading and saving data to files.

File Tools --- Kineme File Info, Kineme File Type, Kineme String With File, Kineme Structure From File, Kineme Structure To File, Kineme Text File Writer [ More info on this patch set ]

This version includes some performance improvements, the ability to reload data from files/URLs in the String with File and String with URL patches, the ability to generate QuickLook/Finder icons asynchronously, and the ability to bypass QuickLook and just use Finder Icons for file previews in the QuickLook Patch.

A bug that prevented the loading of certain text files was also corrected.

This plugin supersedes the QuickLook Plugin; please remove the QuickLook Plugin when installing/updating this one.

Universal Binary

Kineme3D

$50.00
$50.00

Kineme3D uses standard OpenGL VBO-assisted rendering. Inside QC, Kineme3D objects will obey Fog, Lighting, 3D Transformations, Trackballs, and even GLSL shaders.

See the Vimeo Kineme3D Collection for some examples.

For $49 (less than the price of Kineme3D), you could buy Vuo. Vuo is a complete visual programming environment for Mac, similar to Quartz Composer. With Vuo you can load and manipulate 3D meshes, just like Kineme3D enables you to do with Quartz Composer. And, unlike Quartz Composer, Vuo is actively developed.


Credits

Known Issues

  • OS 10.8 introduced changes to the OpenGL calls made in QC's Mesh and Sprite patches. In OS 10.8 and later, a Sprite or Mesh Renderer patch rendered in the same scene and directly before a Kineme3D Object may corrupt the Kineme3D object's triangle buffer.

Workarounds:

  • If possible, modify the rendering order such that 3D Object Renderer is before the Sprite patch, or not immediately following it.
  • Use 3D Plane Generator and 3D Object Renderer in lieu of a Sprite patch.

Unsupported on OS X Mountain Lion (10.8) and above

Please download the trial and make sure it meets your needs before purchasing. Due to bugs in Apple's Quartz Composer framework, we cannot guarantee that Kineme plugins will work properly on Mac OS 10.8 and above.

Release: QuartzCrystal, v1.3

Release Type: Production
Version: 1.3
Release Notes

This release contains a rewritten render engine designed to work with Mac OS X 10.5.5 and 10.5.6's CoreImage updates. Stability has been improved, and some UI bugs have been fixed.

A command line version, QuartzCrystalCLI, is included in the App bundle. This is for use in scripts. The GUI relies on this as well, allowing the GUI to continue running even in the event of a render failure/crash.

Release: Art-Net Tools, v1.1

Release Type: Production
Version: 1.1
Release Notes

New Features and Significant Changes:

  • Fixed version-endianness bug in ArtDmx Sender and ArtDmx Receiver, which prevented the Receiver from accepting packets from most Art-Net devices.
  • Added Blackout feature to ArtDmx Sender, sending 0 to all DMX channels.
  • Changed keyed DMX channel numbers from 0..511 to 1..512.
  • Changed ArtDmx Sender to transmit at most 44Hz, per the DMX512 spec.

Minor Changes:

  • Improved patch documentation.
  • Improved performance of ArtDmx Receiver when catching up on a backlog of Art-Net packets.