10.6

QCMeshTools.plugin/QCMeshValidate

gtoledo3's picture

Super simple plugin patch, don't let the main name fool you. Returns a 1 if a valid QCMesh is attached to the input port, a 0 other wise.

http://www.georgetoledo.com/2011/03/qcmeshtoolsqcmeshvalidate.html

It was mainly a test of how to use a QCMesh input to "do stuff", and this seemed like a good square one.

TurbulentGradients-ClosedLoop (Composition by cybero)

Author: cybero
License: (unknown)
Date: 2010.08.02
Compatibility: 10.6
Categories:
Required plugins:
(none)

This is another porting of OpenCL kernels derived from the seminal noise_kernel.cl file provided by Apple as one of its Developer examples.

Instead of nesting these kernels together, as can be done in the same OpenCL kernel patch, they have been deliberately separated .

Each gradient kernel provides a very responsive, configurable graphical animation well suited to reacting to audio input.

In this current setup, the four kernels are rendered in turn via a demultiplexer.

This post is a companion to the visualizer version but is not set as an iTunes visualizer, being intended as an audio reactive loop, the inputs of which kernel can be further altered 'live'. In this construct, it is being fed audio via an Audio Input patch.

There are a lot of possibilities with this type of gradient & I'm looking forward to creating some different texture / image creation & filtering kernels in the future.

For now, do enjoy & employ these as you see fit.

I'll be interested to see how they do get used.

I shall also be looking forward to creating something very similar in Core Image.

At the present, my Core Image equivalents are only working in grayscale, which puts them about as far advanced as I was month ago with making image transformations using OpenCL. [Soon though :-)]

BTW - a big shout out and thanks to Pascal @ t-linked.com for his beautiful roll out of the gradient_noise kernel.

Provided me with much inspiration and reason to study closely.

Hopefully, these kernels will help to do the same for Kineme forum users.

Thanks to all of you whose postings have inspired and advised [ almost too many to mention ].

Turbulent Gradients (Composition by cybero)

Author: cybero
License: (unknown)
Date: 2010.08.02
Compatibility: 10.6
Categories:
Required plugins:
(none)

This is another porting of OpenCL kernels derived from the seminal noise_kernel.cl file provided by Apple as one of its Developer examples.

Instead of nesting these kernels together, as can be done in the same OpenCL kernel patch, they have been deliberately separated .

Each gradient kernel provides a very responsive, configurable graphical animation well suited to reacting to audio input.

In this current setup, the four kernels are rendered in turn via a demultiplexer.

This post is a companion to the "closed loop" version that is not set as an iTunes visualizer, but is intended to be an audio reactive loop, the inputs of which kernel can be further altered 'live'.

There are a lot of possibilities with this type of gradient & I'm looking forward to creating some different texture / image creation & filtering kernels in the future.

For now, do enjoy & employ this as you see fit.

I'll be interested to see how they get used.

art-net tools does not register in QC4

M.Oostrik's picture

Hi

Every time Quartz Composer starts it asks me to register Kineme Art-Net. When i do so it tells me the registration is successful, but next time i open QC it asks me to register again.

I'm using 10.6 (10.5 works just fine)

any suggestions?

Screen Flicker 10.6

cybero's picture

Anyone else been getting the most horrendous screen flickers and consequent slow downs, freeze ups and application crashes when programming with either GLSL or OpenCL under 10.6.x ?

[ Just in case you wondered, I have and was beginning to seriously wonder about taking the machine back to the vendor as it is under warranty, due to a serious spate of such screen flickering resulting, in one instance, a keyboard that now won't be recognized by any of my previously compatible Macs :-( ]

Even something as relatively straight forward as GLSL-SphereMorph.qtz can cause such screen flickering problems that just can't be found, as such , under Leopard 10.5.x