GL Tools

multi-touch gestural inertia experiments

dust's picture

so i have been messing with some inertia experiments as well as multi-touch gesture kind of things like apple does. i guess this one is kind of a 2-3 finger pinch scale and rotate combo. so i used some x and y speed 2 control the rotation so the velocity at which this thing rotates is entirely predicated on how fast you do the gesture plus you need to be to overlap your cursor sphere by about 1/4 to 1/2 R. so if you start outside this cursor zone and swipe in fast you will get a good rotation with some nice inertia fall off. then you can do a sort of 3 finger pinch with rotation to catch the sphere etc.. watch this quick vid of how this experiment is supposed to work. +SL source

http://si02.info/inertia.mov

GL Polygon MOde not working with VDMX

intellijel's picture

I am using Kineme 3d tools to load and rotate and object without issue. When I import the patch in VDMX it all works fine.

However, when I put all the sub layers into a Kineme GL Polygon Mode object it works in the QC patch but nothing is displayed in VDMX.

Is this a known issue or there is something I need to do to get this to work?

I have attached the QC patch and .fbx file to this.

Phil (Composition by gtoledo3)

Author: gtoledo3
License: (unknown)
Date: 2009.08.24
Compatibility: 10.5
Categories:
Required plugins:
(none)

I just want to give mounds of thanks to Steve Mokris for Particle Paint, and Toneburst for the javascript from his Strokething.qtz, as well as Chris Wright...

This really reminds me of something I did in Nodebox awhile back...(http://www.vimeo.com/2927946)... but it's nice because there are all of the Particle Paint physical force patches easily available, which I love.

This is one where I REALLY wish that there was programatic control of layer via published input ports somehow, because I would like for the published settings to naturally suggest trying different layer orderings.

In order to get the "fill" effect, you have to have the line and the points rendering, and then toggle the quad on.

The caveat is that this is finicky, and not meant as any kind of serious tool, just to be what it is.

New Land (Composition by gtoledo3)

Author: gtoledo3
License: (unknown)
Date: 2009.08.20
Compatibility: 10.5
Categories:
Required plugins:
(none)

This is an iterator workout of sorts.

what are kineme gl quad 'u' and 'v' values for?

strontiumDog's picture

hello

can anyone tell me what kineme gl quad 'u' and 'v' values are for? i can't seem to find reference to them.

thanks s