Interpolation

Increse LFO or Interpolation duration smoothly

scalf's picture

I am trying to use some sort of fader or mouse input to gradually ramp up the duration of a LFO or interpolation patch.

When I hook up my mouse to control the duration of wither, I get a choppy effect. How can I make this a smooth transition from duration speeds?

Interpolation Patch

apple pi's picture

Hi, I'm building a set of tags that react to a set of AR markers, so when a particular marker is shown, it's tag rolls out. I'm using the interpolation patch to make a smooth animation for the roll out, but it loops forever (if I choose "none" in the input parameters it does nothing), as long as the marker is shown. I'd like a solution that would execute the interpolation just once. Anyone?

Thanks in advance

Peptide Synthesis (Composition by smokris)

Author: smokris
License: MIT
Date: 2010.08.15
Compatibility: 10.5, 10.6
Categories:
Required plugins:
(none)

Chained Hexagonal Pixellate CoreImage filters with not-quite-synchronized Interpolation behaving in a vaguely-fractal-like manner.

Math Patch Discovery

cybero's picture

I don't know if anyone else has twigged to this, but just be chance I joined an Interpolation noodle to the what I at first thought was entirely the wrong connection point, only to find that it worked as a switch to the type of operator, positive or negative, that the patch would work with.

See attached picture.

JavaScript Map Function with Interpolatable Curves (Composition by dust)

Author: dust
License: MIT
Date: 2010.03.26
Compatibility: 10.4, 10.5, 10.6
Categories:
Required plugins:
(none)

here is a javascript interpolator or mapping function. it doesn't have its own time base as this is just to scale numbers. so it will not generate but it does map. why do you need this if apple interpolator works fine. maybe your inquisitive like i am as i seem to do a lot of interpolating plus the curve feature is exposed so you can interpolate a curve overtime. does that make since interpolate your interpolator curve ?

well maybe you want ease out or in a little longer for a specific period of time or more or less than you can draw a cubic or quadratic curve etc... if you set the curve to zero it is linear. so ironically i'm using an interpolator to generate a range of 0-127 integers so i can map that range down to a -1 to 1 float range with some simple javascript logic based on powers of 10.

im thinking i will do a javascript smooth later with its own time base so it will smooth and generate numbers ? maybe a hermite interpolator or something is not in QC. paul bourke has lots of wonderful interpolation examples on his site is this stuff interests you.