Iteration

Hit Test Grid Values (Composition by gtoledo3)

Author: gtoledo3
License: Creative Commons Attribution-ShareAlike
Date: 2013.09.07
Compatibility: 10.6, 10.7, 10.8
Categories:
Required plugins:
(none)

This is a composition I made, that came out of some discussion on the QuartzComposer forum on Facebook, that I thought was kind of cool.

It sets up a grid of values, and as you tap on the different values, you'll be able to retrieve what the last value was.

Giving images inside an iteration patch a time limit

Mangenta's picture

Hello Kineme,

I am reasonably new to quartz, and still quite a novice to the programmers language.

I am trying to build a MIDI visualizer. I had a lot of success building an over complicated version, which had a network of patches assigned directly to every single MIDI note. this i thought was using too much CPU. now i am trying to streamline things.

My question is, How does one give "iterations" a time limit, relative to the time that they are first triggered? instead of only being visible while the signal is being sent, I would like each sprite to last for a predetermined time.

I want to trigger sprites that rotate around a fixed axis. The color, and distance to the center depends on the MIDI note data. So being inside an iteration (or replicate in space) patch all the iterations change color and position, but i would like them to maintain this information and accumulate until their time is up.

I hope that makes sense, if not i can send screen caps or draw a diagram.

Best

Mangenta.

jumping (Composition by gtoledo3)

Author: gtoledo3
License: (unknown)
Date: 2010.05.02
Compatibility: 10.4, 10.5, 10.6
Categories:
Required plugins:
(none)

This composition shows how to construct "jumping" lines out of sprites, textured with a gaussian gradient that appear as though they squish as they reach a given boundary, then bounce from that boundary.

There are controls that change the size, pace, interpolation, line weight, phase control, and some other parameters.

Line Sphere (Composition by gtoledo3)

Author: gtoledo3
License: (unknown)
Date: 2010.05.02
Compatibility: 10.5, 10.6
Categories:
Required plugins:
(none)

This is a basic composition that shows how to construct a sphere shape by using GL Lines (GL Tools patch required), Iteration, Interpolation, and LFO's.

By using GL Lines, one has control over many interesting Stipple Patterns, and color control, that aren't available with a stock Sphere, while it has other limitations compared to the stock Sphere (no ability to texture the whole shape, only the lines which comprise the constructed Sphere).

This patch will not work well in a Lighting environment due to the nature of GL Line.

Card Trick.

dust's picture

here is a sneak peak at a developing composition.

so this is an example of interfacing quartz composer with the iphone via udp tcp socket xml strings. so this a screen shot locally but this works remote although its bet to play with a multi-touch table and iphone ipad. right now its just a standard card deck with no rules but there is both flash quartz composer, iphone, and ipad implementations so it is inherently multi-touch, & multi-player with various devices. right here i'm playing by myself.

this is in 3d but its only a top view as its intended for there to be a group multi-touch table and private mobile viewing for face down cards.

any idea on how to do a good shuffle in qc, random ? not random ?

i got some cool fan gestures that will eventually get into the working model.