MeshLab

Kineme3D, v1.5

cybero's picture

I noted with interest that the new Kineme3D v1.5 release was said to be able to do the following reliably

Quote:

Added ability to load models containing duplicate object names (such as .dae models exported from Google SketchUp).

As it happens , I found that v1.5 is also very capable of loading and rendering other .DAE models from MeshLab too, the significant thing about this being that these are .DAE models that do not load in Preview, nor do they load correctly using the Mesh Renderer in QC 4.5.

Now they are available again in QC 4.5.

Thank you and well done Kineme crew :-)

MeshLab Shaders Collection

cybero's picture

The release yesterday, the 16th of February , of Mesh Lab version 1.3, prompted me to return to a back burnered project to port the shaders used in MeshLab into Quartz Composer.

All but ambient occlusion proved to be capable of porting and were a pretty trivial task too.

Utilising the v002 Model Importer to import and render .ply meshes and all those colours and such came to life more vivdly and easily than was achievable with the use of .dae.

A really amazing plugin, the v002 Model Importer; I'm just beginning to be captious of its full potential. I'm looking forward to getting some sweet animations done.

I've packaged up the results of my work, including the .dae , .ply , .mlp and .gts files to run the project [.mlp] from within MeshLab, an incredibly useful program.

One really wonderful thing about the v002 Model Importer plugin is that meshes can be rendered from so many formats, without having to use .dae .

The shader collection is as follows:-

SEM

Gooch

Toon

PolkaDot3D

Hatch

BuiTuongPhong

CookTorranceReflectant

DepthMap

Dimple

Lattice

Minnaert

NormalMap

OrenNayer

RelexionLines

Stripes

X-Ray

I'd be interested to know if these also work well on 10.5.x. I think they should, but perhaps I'm not apprehending some lack of backwards compatibility. They don't test to Leopard runtime correctly.

Much thanks and appreciation to vade and also to the MeshLab development team, especially Massimiliano Corsini.

I'm also pretty delighted to discover how well Quartz Composer snapshots with transparency to.png, hithertofore most of my rendering snapshots have been of full area renders :-).

[who knew that?] - yeah, you! [who didn't know that?] - yeah, me! [who else..]