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MeshesMesh Filters.qtz from Apple OpenCL Developer Examples with Fully Working Mesh Noise, and Mesh Bend UpdateThis is, as the title says, a revised version of the "Mesh Filters.qtz" example from Open CL Apple Developer Examples. In it, is a fully working updated revision of Mesh Noise filter. Also included, is a revised version of the Mesh Bend filter (also posted in a revised "Pages Jiggle.qtz" earlier today), which retains most of the functionality of the original Mesh Bend.
Render In Image | GLSL | OpenCL | v002I've been lately seeking to get some good results using Meshes within Render in Image to then be further processed via v002 Rutt Extra. Although the input line shows a rendering image when RII is set to 2D [textured or not], the rendering of all imagery ceases at such a setting and can only be obtained using a Rectangle setting. There seems to be a bit of incompatibility twixt GLSL Shaders and Mesh Renderers too, although I'm pretty sure I've discovered a quick and dirty workaround for that. Please find attached the music visualizer protocol version. It employs the otherwise automatically jiggly mesh construction , v002 Rutt Extra & a .dae that I've also attached for completeness. I'll be uploading the GLSL problem example later today :-) That one employs v002 Optical Flow. I hasten to add that these compositions can be easily modified to work by means of not trying to 2D the RII or juxtaposing a Mesh Renderer anywhere near, above or to the side of a GLSL Shader patch. P.S As it happens the GLSL problem seems to be entirely dependent upon the kind of shader that is employed to reproduce the problem referred to as I now have textured Meshes via GLSL shading
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