Snow Leopard

Mouse Ribbon Texture_gt (Composition by gtoledo3)

Author: gtoledo3
License: MIT
Date: 2010.12.13
Compatibility: 10.6
Categories:
Required plugins:
(none)

This shows a way of generating UV coordinates for the Developer Mouse Ribbon.qtz example.

Draw QCMesh (Composition by gtoledo3)

Author: gtoledo3
License: (unknown)
Date: 2010.10.04
Compatibility: 10.6
Categories:
Required plugins:
(none)

This composition allows for drawing of QCMesh with normals that work with the lighting environment, mesh that works with shadows, and also that doesn't cause any weird evaluation side effects (eg., other stuff in the composition ceasing to evaluate).

It features non contiguous drawing, all stock patches, ability to change color at any time (eg., typical "paint" feature), and line and point sprite modes (stock).

Notes:

-Point Sprites have an aberration rendering with shadows where the shadow engine seems to think they are "larger" than they really are. This is an Apple bug, I believe, can't do anything about it.

-I've "deprecated" the Mesh filters (this composition is somewhat related to the "wiggle draw" I posted). When you "draw" while a filter is engaged, normals can break. This makes no sense given the patch ordering, and again, I believe this is an Apple/ QC mesh bug that I can't particularly do anything about.

-"Double clicking" to clear reduces queue count to 1 instead of 0, but this isn't really perceivable in visual result. This is to suppress a QCMesh log error when mesh creator is connected to a QCMesh render and while input ports are attached, but no structure is being fed (which I believe shouldn't happen to begin with, but log errors annoy me, so I did this to suppress it even though I believe it to be questionable. I would rather leave this value at 0 in a perfect world).

Wiggle Draw Mesh_gt (Composition by gtoledo3)

Author: gtoledo3
License: (unknown)
Date: 2010.09.28
Compatibility: 10.6
Categories:
Required plugins:
(none)

This composition allows one to draw mesh.

Some features:

  • You can draw on mouse down/ not draw on mouse up.

  • You can change color as you draw.

  • _1024 Math and Perlin noise integration, for a fun wiggle effect.

  • Support for included mesh filters, for altering drawn mesh. This adds fun wave, bulge, noise, etc., effects.

(warning - do NOT try to introduce the Apple example mesh jiggle filter- it isn't included for a reason; the fact that mesh jiggle utilizes mouse position, and this draws, makes it work very badly together. You may get extremely bad graphics glitches, freezing and strobing of your display. Don't let this discourage you from using this composition, as posted.)

  • Ability to rotate drawn scene in space.

  • Support for changing Z, not just X/Y.

  • Support for "brute force" anti-aliasing, up to 2x.

Note: Install _1024 plugins for the "non-stock" wiggle functionality. Install _1024 plugins in your user Library/Graphics/Quartz Composer Plugins folder.

Safe Audio Input Not Working

pacha's picture

Hi everyone! just wondering if anyone can give a brief description of how to use the kineme safe audio input plug in? I've installed Audiotools, Kineme Safeudio plug v1 and v2.

when I drag v2 into the editor all I get is a macropatch with nothing in it. v1 is also a macropatch with nothing init and the audio tools audio input plug in also does not work.

what's the basic procedure to get audio in an out of the kineme plugins?

Thanks!

Mesh Vertices Display - Was It Fixed Yet?

gtoledo3's picture

Does the mesh vertices display patch have an input for "mesh" on people's systems?

I think that somewhere along the way that patch was broken and the mesh input was unpublished (it's a virtual patch). I remember modding one of those patches so it would work again (either mesh vertices or normals display), but now I don't know if people have systems that will work if I use it in a composition, basically. ( I guess if I've changed it, that it will give prompt update the macro, when it opens on other people's systems, if this hasn't been fixed?)